Dragon/Ice Type

DragonIce

Quick Summary

⚠️ Main Weaknesses:

2× weak to Fighting, Rock, Dragon, Steel, Fairy

✓ Main Resistances:

½× resists Water, Electric, Grass

Dragon/Ice strategy: premium coverage with five 2× weaknesses

Dragon/Ice and Ice/Dragon are the same defensive pairing; this page uses dragon-ice as the canonical URL. Dragon/Ice is an offense-first pairing that pressures Dragon, Flying, Grass, and Ground targets with very little defensive forgiveness. Representative Pokémon include Kyurem, Black Kyurem, White Kyurem, Frigibax, Baxcalibur. The standard type chart gives this combination no 4× weakness and 2× weak to Fighting, Rock, Dragon, Steel, Fairy. It has no type immunity under the standard chart. Its main defensive value comes from no ¼× resistance; ½× resists Water, Electric, Grass, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Dragon STAB threatens opposing Dragons, while Ice STAB pressures Dragon, Flying, Grass, and Ground targets. Fighting, Rock, Dragon, Steel, and Fairy all hit for 2×, so the typing should usually be treated as a breaker or cleaner rather than a broad switch-in. Steel is especially important because it resists both STAB types and can threaten back.

Counterplay and defensive risks

To counter Dragon/Ice, start with the chart pressure: Fighting, Rock, Dragon, Steel, Fairy. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Dragon/Ice needs Steel, Fairy, Fighting, and Rock counterplay. Fire, Steel, Fairy, and bulky Water partners can help create safer entries while Dragon/Ice focuses on forcing damage. Use the Team Calculator to check whether the rest of the six stacks the same Fighting, Rock problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Ice/Ground guide, and Dragon/Flying guide.

Frequently asked questions

What is Dragon/Ice weak to?

Dragon/Ice is no 4× weakness and 2× weak to Fighting, Rock, Dragon, Steel, Fairy under the standard type chart.

Is Ice/Dragon a different type combination?

No. Ice/Dragon and Dragon/Ice use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Dragon/Ice immune to?

It has no type immunity under the standard chart.

TypeMatchup Original Analysis

Coverage Value

-7

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

fragile defensive profile

Main Planning Risk

No 4× weakness, but repeated Fighting, Rock, Dragon pressure can still force predictable switches.

How to interpret this pairing

Dragon/Ice should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Water, Electric, Grass, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upFighting, Rock, Dragon, Steel, Fairy, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Steel for Rock, Dragon, Steel, Fairy; Fire for Steel, Fairy; Poison for Fighting, Fairy; Fairy for Fighting, Dragon; Water for Steel. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Fighting, Rock problem.

Defensive Type Matchups

Resistant (½×)

Show Normal Effectiveness Types (10)