Ice/Ground Type

IceGround

Popular Pokemon: Mamoswine, Piloswine

Quick Summary

⚠️ Main Weaknesses:

2× weak to Fire, Water, Grass, Fighting, Steel

✓ Main Resistances:

½× resists Poison

Ice/Ground strategy: excellent attacking reach with five weaknesses

Ice/Ground and Ground/Ice are the same defensive pairing; this page uses ice-ground as the canonical URL. Ice/Ground is one of the strongest offensive type pairings because it pressures many common defensive structures at once. Representative Pokémon include Swinub, Piloswine, Mamoswine. The standard type chart gives this combination no 4× weakness and 2× weak to Fire, Water, Grass, Fighting, Steel. It is immune to Electric. Its main defensive value comes from no ¼× resistance; ½× resists Poison, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Ice STAB threatens Dragon, Flying, Grass, and Ground targets, while Ground STAB threatens Electric, Fire, Poison, Rock, and Steel targets. The result is excellent coverage, but defensively the type must account for Fire, Water, Grass, Fighting, and Steel pressure. Its Electric immunity is valuable, but it does not make the pairing easy to switch in repeatedly.

Counterplay and defensive risks

To counter Ice/Ground, start with the chart pressure: Fire, Water, Grass, Fighting, Steel. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Ice/Ground needs teammates that cover Fire, Water, Grass, Fighting, and Steel. Bulky Water, Fairy, Flying, and Fire-resistant partners can help create safer entries so the Ice/Ground slot can focus on attacking. Use the Team Calculator to check whether the rest of the six stacks the same Fire, Water problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Water/Ground guide, and Ground/Flying guide.

Frequently asked questions

What is Ice/Ground weak to?

Ice/Ground is no 4× weakness and 2× weak to Fire, Water, Grass, Fighting, Steel under the standard type chart.

Is Ground/Ice a different type combination?

No. Ground/Ice and Ice/Ground use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Ice/Ground immune to?

It is immune to Electric.

TypeMatchup Original Analysis

Coverage Value

-6

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

fragile defensive profile

Main Planning Risk

No 4× weakness, but repeated Fire, Water, Grass pressure can still force predictable switches.

How to interpret this pairing

Ice/Ground should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Electric, Poison, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upFire, Water, Grass, Fighting, Steel, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Fire for Fire, Grass, Steel; Water for Fire, Water, Steel; Dragon for Fire, Water, Grass; Grass for Water, Grass; Poison for Grass, Fighting. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Fire, Water problem.

Defensive Type Matchups

Resistant (½×)

Immune ()

Show Normal Effectiveness Types (11)

Strategy Tips

Why This Combination?

Strong offensive

Best Counters

To counter Ice/Ground types, use Pokemon with Fire or Water moves for 2× damage.