Dragon/Flying Type

DragonFlying

Popular Pokemon: Dragonite, Salamence, Rayquaza

Quick Summary

⚠️ Main Weaknesses:

4× weak to Ice
2× weak to Rock, Dragon, Fairy

✓ Main Resistances:

¼× resists Grass
½× resists Fire, Water, Fighting, Bug

Dragon/Flying strategy: broad pressure, a 4× Ice alarm, and a Ground immunity

Dragon/Flying combines excellent neutral reach with a profile that rewards precise switching. It is immune to Ground, double-resists Grass, and resists Fire, Water, Fighting, and Bug. Dragonite, Salamence, and Rayquaza can use those openings to boost, force damage, or pivot. The danger is unmistakable: Ice deals 4× damage because both types are weak to it; Rock, Dragon, and Fairy are also 2× threats. Ice Beam, Ice Spinner, Freeze-Dry, or priority Ice Shard can turn a favorable matchup into a knockout, so identify every plausible Ice move before setting up. Multiscale, Intimidate, weather, Terastallization, and items may change an exchange, but do not erase the chart risk.

Offensive plan

Dragon STAB supplies wide neutral damage and threatens opposing Dragons, while Flying STAB punishes Grass, Fighting, and Bug targets. Steel resists both, Fairy is immune to Dragon and resists Flying, and Rock resists Flying while threatening the type defensively. Ground, Fire, or Steel coverage—or a teammate that lures those answers—is normally needed to avoid free turns. Dragonite may use priority and a boosting move, Salamence may exploit Speed or Intimidate, and Rayquaza has distinct tools, so do not copy one species’ plan onto another. Choose whether the slot breaks, cleans, or creates a Ground immunity before selecting moves.

Counterplay and defensive risks

Preserve Ice coverage: it is the decisive chart answer. Priority Ice Shard is valuable against fast boosted threats, although abilities, defensive Tera Types, and Focus Sash can prevent the expected result. Fairy attacks punish Dragon STAB and also deal 2× damage, while Rock coverage pressures Flying moves. If Ice is unavailable, use Speed control, status, hazards, and repeated chip so the Dragon/Flying user cannot exploit its resistances. Ground coverage has no effect unless Gravity, Smack Down, or a similar effect removes the Flying immunity.

Team-building advice

Dragon/Flying needs a concrete Ice and Fairy plan. Steel-types are the most direct partners because they resist both, while Fire- and Water-types can help absorb Ice attacks depending on their secondary type and opposing coverage. A Rock-resistant teammate and hazard control are also useful because Rock hits for 2× and this combination may switch often. Dragon/Flying returns value by blanking Ground attacks and resisting Fire, Water, Fighting, Bug, and Grass for partners that invite them. Run the completed core through the Team Calculator, then compare its risk-reward profile in the best type combinations guide. Count actual switch-ins: the team needs an Ice answer that survives more than one predicted coverage move.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Ground/Dragon guide, and Flying/Steel guide.

Frequently asked questions

What is Dragon/Flying 4× weak to?

Ice attacks deal 4× damage because both Dragon and Flying are weak to Ice.

What is Dragon/Flying immune to?

It is immune to Ground attacks through its Flying typing.

What else is Dragon/Flying weak to?

Rock, Dragon, and Fairy attacks normally deal 2× damage.

Dragon/Flying through chart revisions

Dragon/Flying kept its Ground immunity while the generations around it changed which counter types players had to respect.

  • Generation I: Flying existed, but Dragon was not yet an available type pairing in the original roster.
  • Generation II: Dragon became available and Dragon/Flying combinations could use the shared Ground immunity and Grass resistance.
  • Generation VI: Fairy arrived as a new 2× Dragon/Flying threat, while Ice remained the paired 4× weakness.
  • Generation IX: Terastallization can replace Dragon/Flying during battle, but the base combination still has the same chart multipliers.

TypeMatchup Original Analysis

Coverage Value

-1

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

high-maintenance defensive profile

Main Planning Risk

Protect the Ice 4× weakness before relying on this pairing as a switch-in.

How to interpret this pairing

Dragon/Flying should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Ground, Grass, Fire, Water, Fighting, Bug, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upIce, Rock, Dragon, Fairy, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Steel for Ice, Rock, Dragon, Fairy; Fire for Ice, Fairy; Water for Ice; Ice for Ice; Fighting for Rock. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Ice, Rock problem.

Defensive Type Matchups

Quadruple Weak (4×)

Weak (2×)

Resistant (½×)

Double Resistant (¼×)

Immune (0×)

Show Normal Effectiveness Types (8)

Strategy Tips

Why This Combination?

Pseudo-legendary

Best Counters

To counter Dragon/Flying types, use Pokemon with Ice moves for 4× damage.