Bug/Ghost Type

BugGhost

Quick Summary

⚠️ Main Weaknesses:

2× weak to Fire, Flying, Rock, Ghost, Dark

✓ Main Resistances:

½× resists Grass, Poison, Ground, Bug

Bug/Ghost strategy: Normal and Fighting immunities with five 2× weaknesses

Bug/Ghost and Ghost/Bug are the same defensive pairing; this page uses bug-ghost as the canonical URL. Bug/Ghost blocks Normal and Fighting while threatening Psychic, Ghost, Dark, and Grass targets. Representative Pokémon include Shedinja. The standard type chart gives this combination no 4× weakness and 2× weak to Fire, Flying, Rock, Ghost, Dark. It is immune to Normal, Fighting. Its main defensive value comes from no ¼× resistance; ½× resists Grass, Poison, Ground, Bug, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Bug STAB pressures Psychic, Dark, and Grass targets, while Ghost STAB threatens Ghost and Psychic targets. Fire, Flying, Rock, Ghost, and Dark all hit for 2×, so the typing is fragile without careful positioning. Its immunities are valuable but do not cover its broad weakness spread.

Counterplay and defensive risks

To counter Bug/Ghost, start with the chart pressure: Fire, Flying, Rock, Ghost, Dark. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Bug/Ghost needs Fire, Flying, Rock, Ghost, and Dark answers. Water, Rock, Fairy, Dark, and Steel partners can cover those lanes while Bug/Ghost supplies Normal and Fighting immunities. Use the Team Calculator to check whether the rest of the six stacks the same Fire, Flying problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Ghost/Dark guide, and Flying/Bug guide.

Frequently asked questions

What is Bug/Ghost weak to?

Bug/Ghost is no 4× weakness and 2× weak to Fire, Flying, Rock, Ghost, Dark under the standard type chart.

Is Ghost/Bug a different type combination?

No. Ghost/Bug and Bug/Ghost use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Bug/Ghost immune to?

It is immune to Normal, Fighting.

TypeMatchup Original Analysis

Coverage Value

0

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

balanced defensive tradeoff

Main Planning Risk

No 4× weakness, but repeated Fire, Flying, Rock pressure can still force predictable switches.

How to interpret this pairing

Bug/Ghost should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Normal, Fighting, Grass, Poison, Ground, Bug, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upFire, Flying, Rock, Ghost, Dark, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Fighting for Rock, Dark; Rock for Fire, Flying; Dark for Ghost, Dark; Steel for Flying, Rock; Normal for Ghost. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Fire, Flying problem.

Defensive Type Matchups

Resistant (½×)

Immune ()

Show Normal Effectiveness Types (7)