Flying/Bug Type

FlyingBug

Quick Summary

⚠️ Main Weaknesses:

4× weak to Rock
2× weak to Fire, Electric, Ice, Flying

✓ Main Resistances:

¼× resists Grass, Fighting
½× resists Bug

Flying/Bug strategy: Ground immunity with a 4× Rock emergency

Flying/Bug and Bug/Flying are the same defensive pairing; this page uses flying-bug as the canonical URL. Flying/Bug is a mobility-oriented pairing that blocks Ground and strongly resists Grass and Fighting pressure. Representative Pokémon include Butterfree, Scyther, Yanma, Ninjask, Vespiquen. The standard type chart gives this combination 4× weak to Rock and 2× weak to Fire, Electric, Ice, Flying. It is immune to Ground. Its main defensive value comes from ¼× resists Grass, Fighting; ½× resists Bug, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Flying STAB pressures Grass, Fighting, and Bug targets, while Bug STAB threatens Psychic, Dark, and Grass targets. Rock is the severe 4× weakness, and Fire, Electric, Ice, and Flying also hit for 2×. Hazard control matters because Rock pressure can punish repeated entries even before an attack is used.

Counterplay and defensive risks

To counter Flying/Bug, start with the chart pressure: Rock, Fire, Electric, Ice, Flying. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Flying/Bug needs Rock management and answers to Fire, Electric, Ice, and Flying. Steel, Ground, Water, and hazard-removal partners can help while Flying/Bug provides Ground immunity and strong Grass and Fighting resistance. Use the Team Calculator to check whether the rest of the six stacks the same Rock, Fire problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Bug/Steel guide, and Fire/Flying guide.

Frequently asked questions

What is Flying/Bug weak to?

Flying/Bug is 4× weak to Rock and 2× weak to Fire, Electric, Ice, Flying under the standard type chart.

Is Bug/Flying a different type combination?

No. Bug/Flying and Flying/Bug use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Flying/Bug immune to?

It is immune to Ground.

TypeMatchup Original Analysis

Coverage Value

-4

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

high-maintenance defensive profile

Main Planning Risk

Protect the Rock 4× weakness before relying on this pairing as a switch-in.

How to interpret this pairing

Flying/Bug should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Ground, Grass, Fighting, Bug, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upRock, Fire, Electric, Ice, Flying, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Steel for Rock, Ice, Flying; Fire for Fire, Ice; Water for Fire, Ice; Electric for Electric, Flying; Ground for Rock, Electric. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Rock, Fire problem.

Defensive Type Matchups

Quadruple Weak ()

Resistant (½×)

Double Resistant (¼×)

Immune ()

Show Normal Effectiveness Types (9)