Grass/Ghost strategy: two immunities with five 2× weaknesses
Grass/Ghost and Ghost/Grass are the same defensive pairing; this page uses grass-ghost as the canonical URL. Grass/Ghost is a utility pairing that blocks Normal and Fighting while pressuring Water, Ground, Rock, Ghost, and Psychic lanes. Representative Pokémon include Phantump, Trevenant, Pumpkaboo, Gourgeist, Decidueye. The standard type chart gives this combination no 4× weakness and 2× weak to Fire, Ice, Flying, Ghost, Dark. It is immune to Normal, Fighting. Its main defensive value comes from no ¼× resistance; ½× resists Water, Electric, Grass, Ground, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.
Offensive plan
Grass STAB threatens Water, Ground, and Rock targets, while Ghost STAB pressures Ghost and Psychic targets. Fire, Ice, Flying, Ghost, and Dark all hit for 2×, so the typing must use immunities and resistances carefully. It often fits best with recovery, status, spinblocking, or disruption rather than pure defensive bulk.
Counterplay and defensive risks
To counter Grass/Ghost, start with the chart pressure: Fire, Ice, Flying, Ghost, Dark. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.
Team-building advice
Grass/Ghost needs Fire, Ice, Flying, Ghost, and Dark answers. Water, Fairy, Dark, Steel, and Rock-resistant partners can cover those lanes while Grass/Ghost handles Normal and Fighting attacks. Use the Team Calculator to check whether the rest of the six stacks the same Fire, Ice problem, then compare the full defensive chart before choosing moves or teammates.
Read the best Pokémon type combinations guide for a side-by-side defensive comparison.
Continue with Type Chart, Dual Type Calculator, Ghost/Water guide, and Grass/Dark guide.
Frequently asked questions
What is Grass/Ghost weak to?
Grass/Ghost is no 4× weakness and 2× weak to Fire, Ice, Flying, Ghost, Dark under the standard type chart.
Is Ghost/Grass a different type combination?
No. Ghost/Grass and Grass/Ghost use the same two types, so they share the same weaknesses, resistances, and immunities.
What is Grass/Ghost immune to?
It is immune to Normal, Fighting.