Ghost/Water strategy: two immunities with four common weaknesses
Ghost/Water and Water/Ghost are the same defensive pairing; this page uses ghost-water as the canonical URL. Ghost/Water is a flexible utility pairing that blocks Normal and Fighting while checking Fire, Water, Ice, Bug, and Steel pressure. Representative Pokémon include Frillish, Jellicent, Basculegion. The standard type chart gives this combination no 4× weakness and 2× weak to Electric, Grass, Ghost, Dark. It is immune to Normal, Fighting. Its main defensive value comes from no ¼× resistance; ½× resists Fire, Water, Ice, Poison, Bug, Steel, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.
Offensive plan
Water STAB threatens Fire, Ground, and Rock targets, while Ghost STAB pressures Ghost and Psychic targets. Electric, Grass, Ghost, and Dark all hit for 2×, so the user needs to choose entries carefully. The pairing often works best with recovery, status, or strong immediate damage that punishes predicted switch-ins.
Counterplay and defensive risks
To counter Ghost/Water, start with the chart pressure: Electric, Grass, Ghost, Dark. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.
Team-building advice
Ghost/Water wants Electric, Grass, Ghost, and Dark answers. Grass, Dark, Fairy, and Steel partners can cover those lanes while Ghost/Water offers Normal and Fighting immunities. Use the Team Calculator to check whether the rest of the six stacks the same Electric, Grass problem, then compare the full defensive chart before choosing moves or teammates.
Read the best Pokémon type combinations guide for a side-by-side defensive comparison.
Continue with Type Chart, Dual Type Calculator, Water/Dragon guide, and Poison/Ghost guide.
Frequently asked questions
What is Ghost/Water weak to?
Ghost/Water is no 4× weakness and 2× weak to Electric, Grass, Ghost, Dark under the standard type chart.
Is Water/Ghost a different type combination?
No. Water/Ghost and Ghost/Water use the same two types, so they share the same weaknesses, resistances, and immunities.
What is Ghost/Water immune to?
It is immune to Normal, Fighting.