Flying/Ghost strategy: three immunities with five 2× weaknesses
Flying/Ghost and Ghost/Flying are the same defensive pairing; this page uses flying-ghost as the canonical URL. Flying/Ghost blocks Normal, Fighting, and Ground while threatening Grass, Fighting, Bug, Ghost, and Psychic targets. Representative Pokémon include Drifloon, Drifblim, Sensu Oricorio. The standard type chart gives this combination no 4× weakness and 2× weak to Electric, Ice, Rock, Ghost, Dark. It is immune to Normal, Fighting, Ground. Its main defensive value comes from ¼× resists Bug; ½× resists Grass, Poison, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.
Offensive plan
Flying STAB pressures Grass, Fighting, and Bug targets, while Ghost STAB threatens Ghost and Psychic targets. Electric, Ice, Rock, Ghost, and Dark all hit for 2×, so the typing needs support against common coverage and hazards. Its triple immunity is valuable for pivots and disruption.
Counterplay and defensive risks
To counter Flying/Ghost, start with the chart pressure: Electric, Ice, Rock, Ghost, Dark. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.
Team-building advice
Flying/Ghost needs Electric, Ice, Rock, Ghost, and Dark answers. Steel, Fairy, Dark, Ground, and Water partners can cover those lanes while Flying/Ghost supplies three immunities. Use the Team Calculator to check whether the rest of the six stacks the same Electric, Ice problem, then compare the full defensive chart before choosing moves or teammates.
Read the best Pokémon type combinations guide for a side-by-side defensive comparison.
Continue with Type Chart, Dual Type Calculator, Ghost/Fairy guide, and Flying/Psychic guide.
Frequently asked questions
What is Flying/Ghost weak to?
Flying/Ghost is no 4× weakness and 2× weak to Electric, Ice, Rock, Ghost, Dark under the standard type chart.
Is Ghost/Flying a different type combination?
No. Ghost/Flying and Flying/Ghost use the same two types, so they share the same weaknesses, resistances, and immunities.
What is Flying/Ghost immune to?
It is immune to Normal, Fighting, Ground.