Ghost/Fairy Type

GhostFairy

Quick Summary

⚠️ Main Weaknesses:

2× weak to Ghost, Steel

✓ Main Resistances:

¼× resists Bug

Ghost/Fairy strategy: three immunities with only Ghost and Steel pressure

Ghost/Fairy and Fairy/Ghost are the same defensive pairing; this page uses ghost-fairy as the canonical URL. Ghost/Fairy is a tricky pressure pairing that blocks Normal, Fighting, and Dragon attacks while threatening common offensive cores. Representative Pokémon include Mimikyu, Flutter Mane. The standard type chart gives this combination no 4× weakness and 2× weak to Ghost, Steel. It is immune to Normal, Fighting, Dragon. Its main defensive value comes from ¼× resists Bug; no ½× resistance, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Ghost STAB pressures Ghost and Psychic targets, while Fairy STAB threatens Dragon, Dark, and Fighting targets. Ghost and Steel are the only direct weaknesses, and Steel also resists Fairy, so coverage or teammates must discourage Steel answers. The typing is strongest when it uses immunities to create setup, revenge-kill, or disruption turns.

Counterplay and defensive risks

To counter Ghost/Fairy, start with the chart pressure: Ghost, Steel. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Ghost/Fairy needs Steel and Ghost counterplay. Dark, Fire, Ground, and Steel-resistant partners can cover those lanes while Ghost/Fairy protects the team from Normal, Fighting, and Dragon attacks. Use the Team Calculator to check whether the rest of the six stacks the same Ghost, Steel problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Ghost/Dark guide, and Psychic/Fairy guide.

Frequently asked questions

What is Ghost/Fairy weak to?

Ghost/Fairy is no 4× weakness and 2× weak to Ghost, Steel under the standard type chart.

Is Fairy/Ghost a different type combination?

No. Fairy/Ghost and Ghost/Fairy use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Ghost/Fairy immune to?

It is immune to Normal, Fighting, Dragon.

TypeMatchup Original Analysis

Coverage Value

7

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

strong defensive compression

Main Planning Risk

No 4× weakness, but repeated Ghost, Steel pressure can still force predictable switches.

How to interpret this pairing

Ghost/Fairy should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Normal, Fighting, Dragon, Bug, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upGhost, Steel, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Normal for Ghost; Fire for Steel; Water for Steel; Electric for Steel; Dark for Ghost. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Ghost, Steel problem.

Defensive Type Matchups

Weak (2×)

Double Resistant (¼×)

Show Normal Effectiveness Types (12)