Ice/Ghost Type

IceGhost

Quick Summary

⚠️ Main Weaknesses:

2× weak to Fire, Rock, Ghost, Dark, Steel

✓ Main Resistances:

½× resists Ice, Poison, Bug

Ice/Ghost strategy: two immunities with five 2× weaknesses

Ice/Ghost and Ghost/Ice are the same defensive pairing; this page uses ice-ghost as the canonical URL. Ice/Ghost is an offensive utility pairing that blocks Normal and Fighting while threatening Dragon, Flying, Grass, Ground, Ghost, and Psychic targets. Representative Pokémon include Froslass. The standard type chart gives this combination no 4× weakness and 2× weak to Fire, Rock, Ghost, Dark, Steel. It is immune to Normal, Fighting. Its main defensive value comes from no ¼× resistance; ½× resists Ice, Poison, Bug, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Ice STAB pressures Dragon, Flying, Grass, and Ground targets, while Ghost STAB threatens Ghost and Psychic targets. Fire, Rock, Ghost, Dark, and Steel all hit for 2×, so the typing must rely on speed, disruption, or careful entry. Its immunities are useful, but they do not make repeated switching easy.

Counterplay and defensive risks

To counter Ice/Ghost, start with the chart pressure: Fire, Rock, Ghost, Dark, Steel. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Ice/Ghost needs Fire, Rock, Ghost, Dark, and Steel answers. Water, Fairy, Fighting, Dark, and Steel-resistant partners can cover those lanes while Ice/Ghost offers Normal and Fighting immunities. Use the Team Calculator to check whether the rest of the six stacks the same Fire, Rock problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Psychic/Ghost guide, and Ghost/Fire guide.

Frequently asked questions

What is Ice/Ghost weak to?

Ice/Ghost is no 4× weakness and 2× weak to Fire, Rock, Ghost, Dark, Steel under the standard type chart.

Is Ghost/Ice a different type combination?

No. Ghost/Ice and Ice/Ghost use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Ice/Ghost immune to?

It is immune to Normal, Fighting.

TypeMatchup Original Analysis

Coverage Value

-1

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

high-maintenance defensive profile

Main Planning Risk

No 4× weakness, but repeated Fire, Rock, Ghost pressure can still force predictable switches.

How to interpret this pairing

Ice/Ghost should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Normal, Fighting, Ice, Poison, Bug, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upFire, Rock, Ghost, Dark, Steel, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Fire for Fire, Steel; Water for Fire, Steel; Fighting for Rock, Dark; Dark for Ghost, Dark; Steel for Rock, Steel. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Fire, Rock problem.

Defensive Type Matchups

Resistant (½×)

Immune ()

Show Normal Effectiveness Types (8)