Ghost/Fire strategy: two immunities with five 2× weaknesses
Ghost/Fire and Fire/Ghost are the same defensive pairing; this page uses ghost-fire as the canonical URL. Ghost/Fire is a dangerous offensive pairing that blocks Normal and Fighting while threatening Steel, Grass, Ice, Bug, Ghost, and Psychic targets. Representative Pokémon include Litwick, Lampent, Chandelure, Blacephalon, Skeledirge. The standard type chart gives this combination no 4× weakness and 2× weak to Water, Ground, Rock, Ghost, Dark. It is immune to Normal, Fighting. Its main defensive value comes from ¼× resists Bug; ½× resists Fire, Grass, Ice, Poison, Steel, Fairy, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.
Offensive plan
Ghost STAB pressures Ghost and Psychic targets, while Fire STAB threatens Grass, Ice, Bug, and Steel targets. Water, Ground, Rock, Ghost, and Dark all hit for 2×, so the user needs positioning before committing to a switch-in. The typing rewards strong special pressure and punishes passive targets that cannot threaten its weaknesses.
Counterplay and defensive risks
To counter Ghost/Fire, start with the chart pressure: Water, Ground, Rock, Ghost, Dark. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.
Team-building advice
Ghost/Fire needs Water, Ground, Rock, Ghost, and Dark answers. Grass, Flying, Fairy, Dark, and Water partners can cover those lanes while Ghost/Fire supplies Normal and Fighting immunities. Use the Team Calculator to check whether the rest of the six stacks the same Water, Ground problem, then compare the full defensive chart before choosing moves or teammates.
Read the best Pokémon type combinations guide for a side-by-side defensive comparison.
Continue with Type Chart, Dual Type Calculator, Fire/Dark guide, and Psychic/Ghost guide.
Frequently asked questions
What is Ghost/Fire weak to?
Ghost/Fire is no 4× weakness and 2× weak to Water, Ground, Rock, Ghost, Dark under the standard type chart.
Is Fire/Ghost a different type combination?
No. Fire/Ghost and Ghost/Fire use the same two types, so they share the same weaknesses, resistances, and immunities.
What is Ghost/Fire immune to?
It is immune to Normal, Fighting.