Psychic/Ghost Type

PsychicGhost

Quick Summary

⚠️ Main Weaknesses:

4× weak to Ghost, Dark

✓ Main Resistances:

½× resists Poison, Psychic

Psychic/Ghost strategy: two immunities with two 4× weaknesses

Psychic/Ghost and Ghost/Psychic are the same defensive pairing; this page uses psychic-ghost as the canonical URL. Psychic/Ghost is a high-pressure special pairing that blocks Normal and Fighting while threatening Fighting, Poison, Ghost, and Psychic targets. Representative Pokémon include Hoopa Confined, Lunala, Necrozma Dawn Wings, Calyrex-Shadow. The standard type chart gives this combination 4× weak to Ghost, Dark and no 2× weakness. It is immune to Normal, Fighting. Its main defensive value comes from no ¼× resistance; ½× resists Poison, Psychic, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Psychic STAB pressures Fighting and Poison targets, while Ghost STAB threatens Ghost and Psychic targets. It has no 2× weaknesses, but Ghost and Dark both deal 4× damage, so the matchup can swing violently around priority, Speed, and coverage. The typing should be positioned to attack first or force switches rather than absorb hits.

Counterplay and defensive risks

To counter Psychic/Ghost, start with the chart pressure: Ghost, Dark. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Psychic/Ghost needs reliable Ghost and Dark answers. Dark-resistant Fairy, Steel, Normal, and bulky Dark partners can cover those lanes while Psychic/Ghost provides Normal and Fighting immunities. Use the Team Calculator to check whether the rest of the six stacks the same Ghost, Dark problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Ghost/Fairy guide, and Ice/Ghost guide.

Frequently asked questions

What is Psychic/Ghost weak to?

Psychic/Ghost is 4× weak to Ghost, Dark and no 2× weakness under the standard type chart.

Is Ghost/Psychic a different type combination?

No. Ghost/Psychic and Psychic/Ghost use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Psychic/Ghost immune to?

It is immune to Normal, Fighting.

TypeMatchup Original Analysis

Coverage Value

0

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

balanced defensive tradeoff

Main Planning Risk

Protect the Ghost, Dark 4× weakness before relying on this pairing as a switch-in.

How to interpret this pairing

Psychic/Ghost should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Normal, Fighting, Poison, Psychic, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upGhost, Dark, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Dark for Ghost, Dark; Normal for Ghost; Fighting for Dark; Fairy for Dark. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Ghost, Dark problem.

Defensive Type Matchups

Quadruple Weak (4×)

Resistant (½×)

Immune (0×)

Show Normal Effectiveness Types (12)