Grass/Fighting strategy: Rock and Ground pressure with a 4× Flying risk
Grass/Fighting and Fighting/Grass are the same defensive pairing; this page uses grass-fighting as the canonical URL. Grass/Fighting is an active pressure pairing that threatens Water, Ground, Rock, Steel, Normal, and Dark targets. Representative Pokémon include Breloom, Virizion, Chesnaught, Hisuian Lilligant, Hisuian Decidueye. The standard type chart gives this combination 4× weak to Flying and 2× weak to Fire, Ice, Poison, Psychic, Fairy. It has no type immunity under the standard chart. Its main defensive value comes from no ¼× resistance; ½× resists Water, Electric, Grass, Ground, Rock, Dark, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.
Offensive plan
Grass STAB pressures Water, Ground, and Rock targets, while Fighting STAB breaks Normal, Ice, Rock, Dark, and Steel targets. Flying is the severe 4× weakness, and Fire, Ice, Poison, Psychic, and Fairy also hit for 2×. The typing works best when it enters through resistance or speed rather than trying to tank broad neutral damage.
Counterplay and defensive risks
To counter Grass/Fighting, start with the chart pressure: Flying, Fire, Ice, Poison, Psychic, Fairy. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.
Team-building advice
Grass/Fighting needs Flying answers and support against Fire, Ice, Poison, Psychic, and Fairy. Steel, Electric, Rock, and Fire-resistant partners can cover those lanes while Grass/Fighting pressures Water, Ground, Rock, Dark, and Steel structures. Use the Team Calculator to check whether the rest of the six stacks the same Flying, Fire problem, then compare the full defensive chart before choosing moves or teammates.
Read the best Pokémon type combinations guide for a side-by-side defensive comparison.
Continue with Type Chart, Dual Type Calculator, Grass/Poison guide, and Fire/Fighting guide.
Frequently asked questions
What is Grass/Fighting weak to?
Grass/Fighting is 4× weak to Flying and 2× weak to Fire, Ice, Poison, Psychic, Fairy under the standard type chart.
Is Fighting/Grass a different type combination?
No. Fighting/Grass and Grass/Fighting use the same two types, so they share the same weaknesses, resistances, and immunities.
What is Grass/Fighting immune to?
It has no type immunity under the standard chart.