Grass/Psychic Type

GrassPsychic

Quick Summary

⚠️ Main Weaknesses:

4× weak to Bug
2× weak to Fire, Ice, Poison, Flying, Ghost, Dark

✓ Main Resistances:

½× resists Water, Electric, Grass, Fighting, Ground, Psychic

Grass/Psychic strategy: utility pressure with a 4× Bug alarm

Grass/Psychic and Psychic/Grass are the same defensive pairing; this page uses grass-psychic as the canonical URL. Grass/Psychic is a utility-oriented pairing that pressures Water, Ground, Rock, Fighting, and Poison targets but asks for careful defensive support. Representative Pokémon include Exeggcute, Exeggutor, Celebi, Calyrex. The standard type chart gives this combination 4× weak to Bug and 2× weak to Fire, Ice, Poison, Flying, Ghost, Dark. It has no type immunity under the standard chart. Its main defensive value comes from no ¼× resistance; ½× resists Water, Electric, Grass, Fighting, Ground, Psychic, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Grass STAB threatens Water, Ground, and Rock targets, while Psychic STAB pressures Fighting and Poison targets. Bug is the severe 4× weakness, and Fire, Ice, Poison, Flying, Ghost, and Dark also hit for 2×. The typing should lean on recovery, status, terrain, or pivot support rather than trying to absorb broad coverage.

Counterplay and defensive risks

To counter Grass/Psychic, start with the chart pressure: Bug, Fire, Ice, Poison, Flying, Ghost, Dark. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Grass/Psychic needs Bug control first, then support against Fire, Ice, Poison, Flying, Ghost, and Dark. Steel, Fairy, Fire, Flying-resistant, and Dark-resistant teammates can cover those lanes. Use the Team Calculator to check whether the rest of the six stacks the same Bug, Fire problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Grass/Fairy guide, and Psychic/Fairy guide.

Frequently asked questions

What is Grass/Psychic weak to?

Grass/Psychic is 4× weak to Bug and 2× weak to Fire, Ice, Poison, Flying, Ghost, Dark under the standard type chart.

Is Psychic/Grass a different type combination?

No. Psychic/Grass and Grass/Psychic use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Grass/Psychic immune to?

It has no type immunity under the standard chart.

TypeMatchup Original Analysis

Coverage Value

-10

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

fragile defensive profile

Main Planning Risk

Protect the Bug 4× weakness before relying on this pairing as a switch-in.

How to interpret this pairing

Grass/Psychic should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Water, Electric, Grass, Fighting, Ground, Psychic, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upBug, Fire, Ice, Poison, Flying, Ghost, Dark, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Steel for Bug, Ice, Poison, Flying; Fire for Bug, Fire, Ice; Rock for Fire, Poison, Flying; Water for Fire, Ice; Fighting for Bug, Dark. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Bug, Fire problem.

Defensive Type Matchups

Quadruple Weak ()

Show Normal Effectiveness Types (5)