Grass/Psychic strategy: utility pressure with a 4× Bug alarm
Grass/Psychic and Psychic/Grass are the same defensive pairing; this page uses grass-psychic as the canonical URL. Grass/Psychic is a utility-oriented pairing that pressures Water, Ground, Rock, Fighting, and Poison targets but asks for careful defensive support. Representative Pokémon include Exeggcute, Exeggutor, Celebi, Calyrex. The standard type chart gives this combination 4× weak to Bug and 2× weak to Fire, Ice, Poison, Flying, Ghost, Dark. It has no type immunity under the standard chart. Its main defensive value comes from no ¼× resistance; ½× resists Water, Electric, Grass, Fighting, Ground, Psychic, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.
Offensive plan
Grass STAB threatens Water, Ground, and Rock targets, while Psychic STAB pressures Fighting and Poison targets. Bug is the severe 4× weakness, and Fire, Ice, Poison, Flying, Ghost, and Dark also hit for 2×. The typing should lean on recovery, status, terrain, or pivot support rather than trying to absorb broad coverage.
Counterplay and defensive risks
To counter Grass/Psychic, start with the chart pressure: Bug, Fire, Ice, Poison, Flying, Ghost, Dark. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.
Team-building advice
Grass/Psychic needs Bug control first, then support against Fire, Ice, Poison, Flying, Ghost, and Dark. Steel, Fairy, Fire, Flying-resistant, and Dark-resistant teammates can cover those lanes. Use the Team Calculator to check whether the rest of the six stacks the same Bug, Fire problem, then compare the full defensive chart before choosing moves or teammates.
Read the best Pokémon type combinations guide for a side-by-side defensive comparison.
Continue with Type Chart, Dual Type Calculator, Grass/Fairy guide, and Psychic/Fairy guide.
Frequently asked questions
What is Grass/Psychic weak to?
Grass/Psychic is 4× weak to Bug and 2× weak to Fire, Ice, Poison, Flying, Ghost, Dark under the standard type chart.
Is Psychic/Grass a different type combination?
No. Psychic/Grass and Grass/Psychic use the same two types, so they share the same weaknesses, resistances, and immunities.
What is Grass/Psychic immune to?
It has no type immunity under the standard chart.