Grass/Flying strategy: Ground immunity with a 4× Ice alarm
Grass/Flying and Flying/Grass are the same defensive pairing; this page uses grass-flying as the canonical URL. Grass/Flying is a utility pairing that blocks Ground while resisting Water, Grass, Fighting, and Ground-adjacent pressure. Representative Pokémon include Hoppip, Skiploom, Jumpluff, Tropius, Shaymin Sky. The standard type chart gives this combination 4× weak to Ice and 2× weak to Fire, Poison, Flying, Rock. It is immune to Ground. Its main defensive value comes from ¼× resists Grass; ½× resists Water, Fighting, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.
Offensive plan
Grass STAB threatens Water, Ground, and Rock targets, while Flying STAB pressures Grass, Fighting, and Bug targets. Ice is the severe 4× weakness, and Fire, Poison, Flying, and Rock also hit for 2×. The typing needs clear Ice and hazard support before it can switch repeatedly.
Counterplay and defensive risks
To counter Grass/Flying, start with the chart pressure: Ice, Fire, Poison, Flying, Rock. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.
Team-building advice
Grass/Flying needs Ice protection first, then Fire, Poison, Flying, and Rock answers. Steel, Fire, Water, and Rock-resistant partners can cover those lanes while Grass/Flying offers Ground immunity. Use the Team Calculator to check whether the rest of the six stacks the same Ice, Fire problem, then compare the full defensive chart before choosing moves or teammates.
Read the best Pokémon type combinations guide for a side-by-side defensive comparison.
Continue with Type Chart, Dual Type Calculator, Grass/Ground guide, and Flying/Fairy guide.
Frequently asked questions
What is Grass/Flying weak to?
Grass/Flying is 4× weak to Ice and 2× weak to Fire, Poison, Flying, Rock under the standard type chart.
Is Flying/Grass a different type combination?
No. Flying/Grass and Grass/Flying use the same two types, so they share the same weaknesses, resistances, and immunities.
What is Grass/Flying immune to?
It is immune to Ground.