Grass/Flying Type

GrassFlying

Popular Pokemon: Tropius, Jumpluff

Quick Summary

⚠️ Main Weaknesses:

4× weak to Ice
2× weak to Fire, Poison, Flying, Rock

✓ Main Resistances:

¼× resists Grass
½× resists Water, Fighting

Grass/Flying strategy: Ground immunity with a 4× Ice alarm

Grass/Flying and Flying/Grass are the same defensive pairing; this page uses grass-flying as the canonical URL. Grass/Flying is a utility pairing that blocks Ground while resisting Water, Grass, Fighting, and Ground-adjacent pressure. Representative Pokémon include Hoppip, Skiploom, Jumpluff, Tropius, Shaymin Sky. The standard type chart gives this combination 4× weak to Ice and 2× weak to Fire, Poison, Flying, Rock. It is immune to Ground. Its main defensive value comes from ¼× resists Grass; ½× resists Water, Fighting, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Grass STAB threatens Water, Ground, and Rock targets, while Flying STAB pressures Grass, Fighting, and Bug targets. Ice is the severe 4× weakness, and Fire, Poison, Flying, and Rock also hit for 2×. The typing needs clear Ice and hazard support before it can switch repeatedly.

Counterplay and defensive risks

To counter Grass/Flying, start with the chart pressure: Ice, Fire, Poison, Flying, Rock. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Grass/Flying needs Ice protection first, then Fire, Poison, Flying, and Rock answers. Steel, Fire, Water, and Rock-resistant partners can cover those lanes while Grass/Flying offers Ground immunity. Use the Team Calculator to check whether the rest of the six stacks the same Ice, Fire problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Grass/Ground guide, and Flying/Fairy guide.

Frequently asked questions

What is Grass/Flying weak to?

Grass/Flying is 4× weak to Ice and 2× weak to Fire, Poison, Flying, Rock under the standard type chart.

Is Flying/Grass a different type combination?

No. Flying/Grass and Grass/Flying use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Grass/Flying immune to?

It is immune to Ground.

TypeMatchup Original Analysis

Coverage Value

-5

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

high-maintenance defensive profile

Main Planning Risk

Protect the Ice 4× weakness before relying on this pairing as a switch-in.

How to interpret this pairing

Grass/Flying should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Ground, Grass, Water, Fighting, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upIce, Fire, Poison, Flying, Rock, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Steel for Ice, Poison, Flying, Rock; Rock for Fire, Poison, Flying; Fire for Ice, Fire; Water for Ice, Fire; Ground for Poison, Rock. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Ice, Fire problem.

Defensive Type Matchups

Quadruple Weak ()

Resistant (½×)

Double Resistant (¼×)

Immune ()

Show Normal Effectiveness Types (9)

Strategy Tips

Why This Combination?

Unique combination

Best Counters

To counter Grass/Flying types, use Pokemon with Ice moves for 4× damage.