Flying/Fairy Type

FlyingFairy

Quick Summary

⚠️ Main Weaknesses:

2× weak to Electric, Ice, Poison, Rock, Steel

✓ Main Resistances:

¼× resists Fighting, Bug
½× resists Grass, Dark

Flying/Fairy strategy: Ground and Dragon immunities with five weaknesses

Flying/Fairy and Fairy/Flying are the same defensive pairing; this page uses flying-fairy as the canonical URL. Flying/Fairy is a support-friendly pairing that blocks Ground and Dragon while resisting Fighting, Bug, Grass, and Dark pressure. Representative Pokémon include Togetic, Togekiss, Enamorus. The standard type chart gives this combination no 4× weakness and 2× weak to Electric, Ice, Poison, Rock, Steel. It is immune to Ground, Dragon. Its main defensive value comes from ¼× resists Fighting, Bug; ½× resists Grass, Dark, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Flying STAB pressures Grass, Fighting, and Bug targets, while Fairy STAB threatens Dragon, Dark, and Fighting targets. Electric, Ice, Poison, Rock, and Steel all hit for 2×, so the typing needs help against common coverage and hazard pressure. It is strongest when it can use immunities to create safe utility turns.

Counterplay and defensive risks

To counter Flying/Fairy, start with the chart pressure: Electric, Ice, Poison, Rock, Steel. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Flying/Fairy needs Electric, Ice, Poison, Rock, and Steel answers. Ground, Steel, Fire, and Water partners can cover those lanes while Flying/Fairy gives Ground and Dragon immunities in return. Use the Team Calculator to check whether the rest of the six stacks the same Electric, Ice problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Bug/Fairy guide, and Electric/Flying guide.

Frequently asked questions

What is Flying/Fairy weak to?

Flying/Fairy is no 4× weakness and 2× weak to Electric, Ice, Poison, Rock, Steel under the standard type chart.

Is Fairy/Flying a different type combination?

No. Fairy/Flying and Flying/Fairy use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Flying/Fairy immune to?

It is immune to Ground, Dragon.

TypeMatchup Original Analysis

Coverage Value

2

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

balanced defensive tradeoff

Main Planning Risk

No 4× weakness, but repeated Electric, Ice, Poison pressure can still force predictable switches.

How to interpret this pairing

Flying/Fairy should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Ground, Dragon, Fighting, Bug, Grass, Dark, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upElectric, Ice, Poison, Rock, Steel, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Steel for Ice, Poison, Rock, Steel; Ground for Electric, Poison, Rock; Fire for Ice, Steel; Water for Ice, Steel; Electric for Electric, Steel. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Electric, Ice problem.

Defensive Type Matchups

Resistant (½×)

Double Resistant (¼×)

Immune (0×)

Show Normal Effectiveness Types (7)