Grass/Rock Type

GrassRock

Quick Summary

⚠️ Main Weaknesses:

2× weak to Ice, Fighting, Bug, Steel

✓ Main Resistances:

½× resists Normal, Electric

Grass/Rock strategy: Rock pressure with four 2× weaknesses

Grass/Rock and Rock/Grass are the same defensive pairing; this page uses grass-rock as the canonical URL. Grass/Rock pressures Water, Ground, Flying, Fire, Ice, and Bug targets while carrying a manageable but awkward defensive chart. Representative Pokémon include Lileep, Cradily, Ogerpon Cornerstone Mask. The standard type chart gives this combination no 4× weakness and 2× weak to Ice, Fighting, Bug, Steel. It has no type immunity under the standard chart. Its main defensive value comes from no ¼× resistance; ½× resists Normal, Electric, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Grass STAB threatens Water, Ground, and Rock targets, while Rock STAB pressures Flying, Fire, Ice, and Bug targets. Ice, Fighting, Bug, and Steel are the direct weaknesses, and there is no immunity. The typing works best when its user has recovery, utility, or enough power to punish switch-ins.

Counterplay and defensive risks

To counter Grass/Rock, start with the chart pressure: Ice, Fighting, Bug, Steel. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Grass/Rock needs Ice, Fighting, Bug, and Steel answers. Fire, Flying, Ghost, Steel, and bulky Water partners can cover those lanes while Grass/Rock pressures Water and Flying structures. Use the Team Calculator to check whether the rest of the six stacks the same Ice, Fighting problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Grass/Ground guide, and Ground/Rock guide.

Frequently asked questions

What is Grass/Rock weak to?

Grass/Rock is no 4× weakness and 2× weak to Ice, Fighting, Bug, Steel under the standard type chart.

Is Rock/Grass a different type combination?

No. Rock/Grass and Grass/Rock use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Grass/Rock immune to?

It has no type immunity under the standard chart.

TypeMatchup Original Analysis

Coverage Value

-6

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

fragile defensive profile

Main Planning Risk

No 4× weakness, but repeated Ice, Fighting, Bug pressure can still force predictable switches.

How to interpret this pairing

Grass/Rock should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Normal, Electric, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upIce, Fighting, Bug, Steel, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Fire for Ice, Bug, Steel; Steel for Ice, Bug, Steel; Water for Ice, Steel; Poison for Fighting, Bug; Flying for Fighting, Bug. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Ice, Fighting problem.

Defensive Type Matchups

Resistant (½×)

Show Normal Effectiveness Types (12)