Grass/Bug Type

GrassBug

Quick Summary

⚠️ Main Weaknesses:

4× weak to Fire, Flying
2× weak to Ice, Poison, Bug, Rock

✓ Main Resistances:

¼× resists Grass, Ground
½× resists Water, Electric, Fighting

Grass/Bug strategy: two 4× weaknesses and useful Grass pressure

Grass/Bug and Bug/Grass are the same defensive pairing; this page uses grass-bug as the canonical URL. Grass/Bug pressures Water, Ground, Rock, Psychic, Dark, and Grass targets but carries major Fire and Flying risk. Representative Pokémon include Paras, Parasect, Plant Cloak Wormadam, Sewaddle, Leavanny. The standard type chart gives this combination 4× weak to Fire, Flying and 2× weak to Ice, Poison, Bug, Rock. It has no type immunity under the standard chart. Its main defensive value comes from ¼× resists Grass, Ground; ½× resists Water, Electric, Fighting, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Grass STAB threatens Water, Ground, and Rock targets, while Bug STAB pressures Psychic, Dark, and Grass targets. Fire and Flying both hit for 4×, while Ice, Poison, Bug, and Rock hit for 2×. The typing needs strict matchup control and hazard awareness.

Counterplay and defensive risks

To counter Grass/Bug, start with the chart pressure: Fire, Flying, Ice, Poison, Bug, Rock. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Grass/Bug needs Fire and Flying answers first, then support against Ice, Poison, Bug, and Rock. Water, Rock, Steel, and Fire-resistant partners can help create safer entries. Use the Team Calculator to check whether the rest of the six stacks the same Fire, Flying problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Grass/Flying guide, and Fighting/Bug guide.

Frequently asked questions

What is Grass/Bug weak to?

Grass/Bug is 4× weak to Fire, Flying and 2× weak to Ice, Poison, Bug, Rock under the standard type chart.

Is Bug/Grass a different type combination?

No. Bug/Grass and Grass/Bug use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Grass/Bug immune to?

It has no type immunity under the standard chart.

TypeMatchup Original Analysis

Coverage Value

-9

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

fragile defensive profile

Main Planning Risk

Protect the Fire, Flying 4× weakness before relying on this pairing as a switch-in.

How to interpret this pairing

Grass/Bug should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Grass, Ground, Water, Electric, Fighting, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upFire, Flying, Ice, Poison, Bug, Rock, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Steel for Flying, Ice, Poison, Bug, Rock; Fire for Fire, Ice, Bug; Rock for Fire, Flying, Poison; Water for Fire, Ice; Fighting for Bug, Rock. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Fire, Flying problem.

Defensive Type Matchups

Quadruple Weak ()

Resistant (½×)

Double Resistant (¼×)

Show Normal Effectiveness Types (7)