Grass/Dragon Type

GrassDragon

Quick Summary

⚠️ Main Weaknesses:

4× weak to Ice
2× weak to Poison, Flying, Bug, Dragon, Fairy

✓ Main Resistances:

¼× resists Water, Electric, Grass
½× resists Ground

Grass/Dragon strategy: Water control with a 4× Ice alarm

Grass/Dragon and Dragon/Grass are the same defensive pairing; this page uses grass-dragon as the canonical URL. Grass/Dragon is a pressure pairing that checks Water, Electric, Grass, and Ground lanes while threatening Water, Ground, Rock, and Dragon targets. Representative Pokémon include Alolan Exeggutor, Mega Sceptile, Applin, Flapple, Appletun. The standard type chart gives this combination 4× weak to Ice and 2× weak to Poison, Flying, Bug, Dragon, Fairy. It has no type immunity under the standard chart. Its main defensive value comes from ¼× resists Water, Electric, Grass; ½× resists Ground, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Grass STAB threatens Water, Ground, and Rock targets, while Dragon STAB supplies neutral pressure and punishes Dragons. Ice is the severe 4× weakness, and Poison, Flying, Bug, Dragon, and Fairy also hit for 2×. The typing needs careful support because several common coverage moves line up well against it.

Counterplay and defensive risks

To counter Grass/Dragon, start with the chart pressure: Ice, Poison, Flying, Bug, Dragon, Fairy. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Grass/Dragon needs Ice protection first, then Poison, Flying, Bug, Dragon, and Fairy support. Steel, Fire, Water, and Fairy partners can cover those lanes while Grass/Dragon checks Water and Electric pressure. Use the Team Calculator to check whether the rest of the six stacks the same Ice, Poison problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Grass/Ground guide, and Dragon/Fire guide.

Frequently asked questions

What is Grass/Dragon weak to?

Grass/Dragon is 4× weak to Ice and 2× weak to Poison, Flying, Bug, Dragon, Fairy under the standard type chart.

Is Dragon/Grass a different type combination?

No. Dragon/Grass and Grass/Dragon use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Grass/Dragon immune to?

It has no type immunity under the standard chart.

TypeMatchup Original Analysis

Coverage Value

-7

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

fragile defensive profile

Main Planning Risk

Protect the Ice 4× weakness before relying on this pairing as a switch-in.

How to interpret this pairing

Grass/Dragon should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Water, Electric, Grass, Ground, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upIce, Poison, Flying, Bug, Dragon, Fairy, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Steel for Ice, Poison, Flying, Bug, Dragon, Fairy; Fire for Ice, Bug, Fairy; Poison for Poison, Bug, Fairy; Rock for Poison, Flying; Ghost for Poison, Bug. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Ice, Poison problem.

Defensive Type Matchups

Quadruple Weak ()

Resistant (½×)

Double Resistant (¼×)

Show Normal Effectiveness Types (8)