Dragon/Fire Type

DragonFire

Quick Summary

⚠️ Main Weaknesses:

2× weak to Ground, Rock, Dragon

✓ Main Resistances:

¼× resists Fire, Grass
½× resists Electric, Bug, Steel

Dragon/Fire strategy: strong breaking pressure with three 2× weaknesses

Dragon/Fire and Fire/Dragon are the same defensive pairing; this page uses dragon-fire as the canonical URL. Dragon/Fire is a high-pressure attacking pairing that threatens Grass, Ice, Bug, Steel, Dragon, and many neutral targets. Representative Pokémon include Mega Charizard X, Reshiram, Turtonator, Gouging Fire. The standard type chart gives this combination no 4× weakness and 2× weak to Ground, Rock, Dragon. It has no type immunity under the standard chart. Its main defensive value comes from ¼× resists Fire, Grass; ½× resists Electric, Bug, Steel, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Dragon STAB supplies broad neutral damage, while Fire STAB punishes Grass, Ice, Bug, and Steel targets. Ground, Rock, and Dragon are the direct weaknesses, and Fairy still blocks Dragon attacks even though Fire can pressure many Fairy partners. The typing rewards strong positioning because it can punish Steel answers that usually wall Dragon moves.

Counterplay and defensive risks

To counter Dragon/Fire, start with the chart pressure: Ground, Rock, Dragon. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Dragon/Fire wants Ground, Rock, and Dragon support. Flying, Water, Fairy, Steel, and Ground-immune partners can cover those lanes while Dragon/Fire provides Fire-resistant breaking power. Use the Team Calculator to check whether the rest of the six stacks the same Ground, Rock problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Fire/Ground guide, and Dragon/Dark guide.

Frequently asked questions

What is Dragon/Fire weak to?

Dragon/Fire is no 4× weakness and 2× weak to Ground, Rock, Dragon under the standard type chart.

Is Fire/Dragon a different type combination?

No. Fire/Dragon and Dragon/Fire use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Dragon/Fire immune to?

It has no type immunity under the standard chart.

TypeMatchup Original Analysis

Coverage Value

1

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

balanced defensive tradeoff

Main Planning Risk

No 4× weakness, but repeated Ground, Rock, Dragon pressure can still force predictable switches.

How to interpret this pairing

Dragon/Fire should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Fire, Grass, Electric, Bug, Steel, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upGround, Rock, Dragon, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Steel for Rock, Dragon; Grass for Ground; Fighting for Rock; Ground for Rock; Flying for Ground. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Ground, Rock problem.

Defensive Type Matchups

Resistant (½×)

Double Resistant (¼×)

Show Normal Effectiveness Types (10)