Rock/Fairy Type

RockFairy

Quick Summary

⚠️ Main Weaknesses:

4× weak to Steel
2× weak to Water, Grass, Ground

✓ Main Resistances:

½× resists Normal, Fire, Flying, Bug, Dark

Rock/Fairy strategy: Dragon immunity with a 4× Steel alarm

Rock/Fairy and Fairy/Rock are the same defensive pairing; this page uses rock-fairy as the canonical URL. Rock/Fairy blocks Dragon while threatening Flying, Fire, Ice, Bug, Dragon, Dark, and Fighting targets. Representative Pokémon include Carbink, Diancie, Mega Diancie. The standard type chart gives this combination 4× weak to Steel and 2× weak to Water, Grass, Ground. It is immune to Dragon. Its main defensive value comes from no ¼× resistance; ½× resists Normal, Fire, Flying, Bug, Dark, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Rock STAB threatens Flying, Fire, Ice, and Bug targets, while Fairy STAB pressures Dragon, Dark, and Fighting targets. Steel is the severe 4× weakness, while Water, Grass, and Ground hit for 2×. The typing needs Steel control before it can exploit its useful offensive pairing.

Counterplay and defensive risks

To counter Rock/Fairy, start with the chart pressure: Steel, Water, Grass, Ground. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Rock/Fairy needs Steel answers first, then Water, Grass, and Ground support. Fire, Water, Flying, and Ground-immune partners can help while Rock/Fairy supplies Dragon immunity. Use the Team Calculator to check whether the rest of the six stacks the same Steel, Water problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Ice/Fairy guide, and Rock/Steel guide.

Frequently asked questions

What is Rock/Fairy weak to?

Rock/Fairy is 4× weak to Steel and 2× weak to Water, Grass, Ground under the standard type chart.

Is Fairy/Rock a different type combination?

No. Fairy/Rock and Rock/Fairy use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Rock/Fairy immune to?

It is immune to Dragon.

TypeMatchup Original Analysis

Coverage Value

-2

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

high-maintenance defensive profile

Main Planning Risk

Protect the Steel 4× weakness before relying on this pairing as a switch-in.

How to interpret this pairing

Rock/Fairy should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Dragon, Normal, Fire, Flying, Bug, Dark, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upSteel, Water, Grass, Ground, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Grass for Water, Grass, Ground; Fire for Steel, Grass; Water for Steel, Water; Flying for Grass, Ground; Bug for Grass, Ground. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Steel, Water problem.

Defensive Type Matchups

Quadruple Weak ()

Resistant (½×)

Immune ()

Show Normal Effectiveness Types (8)