Ice/Fairy Type

IceFairy

Quick Summary

⚠️ Main Weaknesses:

4× weak to Steel
2× weak to Fire, Poison, Rock

✓ Main Resistances:

½× resists Ice, Bug, Dark

Ice/Fairy strategy: Dragon immunity with a 4× Steel alarm

Ice/Fairy and Fairy/Ice are the same defensive pairing; this page uses ice-fairy as the canonical URL. Ice/Fairy pressures Dragon, Flying, Grass, Ground, Dark, and Fighting targets while blocking Dragon attacks. Representative Pokémon include Alolan Ninetales. The standard type chart gives this combination 4× weak to Steel and 2× weak to Fire, Poison, Rock. It is immune to Dragon. Its main defensive value comes from no ¼× resistance; ½× resists Ice, Bug, Dark, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Ice STAB threatens Dragon, Flying, Grass, and Ground targets, while Fairy STAB pressures Dragon, Dark, and Fighting targets. Steel is the severe 4× weakness, and Fire, Poison, and Rock also hit for 2×. The typing works best with speed, screens, weather, or support that prevents Steel pressure from taking over.

Counterplay and defensive risks

To counter Ice/Fairy, start with the chart pressure: Steel, Fire, Poison, Rock. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Ice/Fairy needs Steel answers first, then Fire, Poison, and Rock support. Fire, Water, Steel, and Ground partners can cover those lanes while Ice/Fairy gives Dragon immunity. Use the Team Calculator to check whether the rest of the six stacks the same Steel, Fire problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Flying/Fairy guide, and Dragon/Ice guide.

Frequently asked questions

What is Ice/Fairy weak to?

Ice/Fairy is 4× weak to Steel and 2× weak to Fire, Poison, Rock under the standard type chart.

Is Fairy/Ice a different type combination?

No. Fairy/Ice and Ice/Fairy use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Ice/Fairy immune to?

It is immune to Dragon.

TypeMatchup Original Analysis

Coverage Value

-4

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

high-maintenance defensive profile

Main Planning Risk

Protect the Steel 4× weakness before relying on this pairing as a switch-in.

How to interpret this pairing

Ice/Fairy should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Dragon, Ice, Bug, Dark, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upSteel, Fire, Poison, Rock, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Steel for Steel, Poison, Rock; Fire for Steel, Fire; Water for Steel, Fire; Ground for Poison, Rock; Rock for Fire, Poison. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Steel, Fire problem.

Defensive Type Matchups

Quadruple Weak ()

Weak ()

Resistant (½×)

Immune ()

Show Normal Effectiveness Types (10)