Machamp
Machamp has 130 Attack, useful natural bulk, and abilities that make it difficult to switch into. No Guard makes Dynamic Punch reliable, while Guts punishes burn and other status attempts.
Type Weaknesses & Resistances
Base Stats
Recommended Moveset
Abilities
Competitive Strategy
Machamp is a direct physical breaker. Its Fighting typing gives it weaknesses to Flying, Psychic, and Fairy, so it should enter through a slow pivot, after a teammate faints, or against a resisted Rock, Bug, or Dark attack rather than absorbing repeated neutral hits. Once in, Dynamic Punch can force progress by combining strong Fighting damage with confusion when No Guard is active. Knock Off punishes Ghost- and Psychic-type switch-ins by removing items. Choose the ability around the team's plan. No Guard makes Dynamic Punch and Stone Edge more dependable, which helps a wallbreaker set create immediate pressure. Guts turns burn or poison into an Attack boost, making status-based counterplay risky. Machamp's low Speed means priority such as Bullet Punch can matter, but it is not enough to solve faster Psychic, Flying, or Fairy attackers by itself. To counter Machamp, keep a Fairy, Flying, Psychic, or Ghost answer healthy and avoid giving it free turns against passive targets. Bulky Ghost-types can blank Fighting moves, but they must respect Knock Off. Fairy-types resist Fighting and threaten back, though they should check for coverage. Machamp wants teammates that cover Flying and Psychic pressure, such as Steel or Dark partners, and it appreciates paralysis, Sticky Web, or slow pivot support that lets its Attack matter before it is forced out.
Best Counters
- •Flying-type attackers and Flying-type pivots
- •Psychic-type attackers that pressure its Special Defense
- •Fairy-type attackers that resist Fighting moves
- •Bulky Ghost-types that avoid Fighting STAB
- •Faster special attackers that deny repeated entries
Frequently Asked Questions
What is Machamp weak to?
Machamp is 2× weak to Flying, Psychic, Fairy.
What is the best moveset for Machamp?
The recommended moveset is: Dynamic Punch, Knock Off, Ice Punch, Bullet Punch.
How to counter Machamp?
Best counters: Flying-type attackers and Flying-type pivots, Psychic-type attackers that pressure its Special Defense, Fairy-type attackers that resist Fighting moves, Bulky Ghost-types that avoid Fighting STAB, Faster special attackers that deny repeated entries.