Rock/Dragon Type

RockDragon

Quick Summary

⚠️ Main Weaknesses:

2× weak to Ice, Fighting, Ground, Dragon, Steel, Fairy

✓ Main Resistances:

¼× resists Fire
½× resists Normal, Electric, Poison, Flying

Rock/Dragon strategy: wide pressure with six 2× weaknesses

Rock/Dragon and Dragon/Rock are the same defensive pairing; this page uses rock-dragon as the canonical URL. Rock/Dragon pressures Flying, Fire, Ice, Bug, and Dragon targets while resisting Fire, Electric, Poison, and Flying. Representative Pokémon include Tyrunt, Tyrantrum. The standard type chart gives this combination no 4× weakness and 2× weak to Ice, Fighting, Ground, Dragon, Steel, Fairy. It has no type immunity under the standard chart. Its main defensive value comes from ¼× resists Fire; ½× resists Normal, Electric, Poison, Flying, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Rock STAB threatens Flying, Fire, Ice, and Bug targets, while Dragon STAB supplies broad neutral pressure and threatens Dragons. Ice, Fighting, Ground, Dragon, Steel, and Fairy all hit for 2×. The typing needs broad defensive support because no single 4× weakness defines the matchup.

Counterplay and defensive risks

To counter Rock/Dragon, start with the chart pressure: Ice, Fighting, Ground, Dragon, Steel, Fairy. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Rock/Dragon needs Ice, Fighting, Ground, Dragon, Steel, and Fairy answers. Steel, Fairy, Flying, Water, and Fire partners can cover different parts of that spread. Use the Team Calculator to check whether the rest of the six stacks the same Ice, Fighting problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Dragon/Fairy guide, and Fighting/Rock guide.

Frequently asked questions

What is Rock/Dragon weak to?

Rock/Dragon is no 4× weakness and 2× weak to Ice, Fighting, Ground, Dragon, Steel, Fairy under the standard type chart.

Is Dragon/Rock a different type combination?

No. Dragon/Rock and Rock/Dragon use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Rock/Dragon immune to?

It has no type immunity under the standard chart.

TypeMatchup Original Analysis

Coverage Value

-6

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

fragile defensive profile

Main Planning Risk

No 4× weakness, but repeated Ice, Fighting, Ground pressure can still force predictable switches.

How to interpret this pairing

Rock/Dragon should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Fire, Normal, Electric, Poison, Flying, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upIce, Fighting, Ground, Dragon, Steel, Fairy, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Steel for Ice, Dragon, Steel, Fairy; Fire for Ice, Steel, Fairy; Water for Ice, Steel; Poison for Fighting, Fairy; Flying for Fighting, Ground. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Ice, Fighting problem.

Defensive Type Matchups

Double Resistant (¼×)

Show Normal Effectiveness Types (7)