Psychic/Steel Type

PsychicSteel

Quick Summary

⚠️ Main Weaknesses:

2× weak to Fire, Ground, Ghost, Dark

✓ Main Resistances:

¼× resists Psychic
½× resists Normal, Grass, Ice, Flying, Rock, Dragon, Steel, Fairy

Psychic/Steel strategy: Poison immunity with four 2× weaknesses

Psychic/Steel and Steel/Psychic are the same defensive pairing; this page uses psychic-steel as the canonical URL. Psychic/Steel is a durable utility and offense pairing that checks Fairy, Ice, Rock, Poison, Fighting, and Psychic lanes. Representative Pokémon include Bronzor, Bronzong, Metagross, Jirachi, Solgaleo. The standard type chart gives this combination no 4× weakness and 2× weak to Fire, Ground, Ghost, Dark. It is immune to Poison. Its main defensive value comes from ¼× resists Psychic; ½× resists Normal, Grass, Ice, Flying, Rock, Dragon, Steel, Fairy, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Psychic STAB pressures Fighting and Poison targets, while Steel STAB threatens Fairy, Ice, and Rock targets. Fire, Ground, Ghost, and Dark are the chart weaknesses, so the user must account for common coverage and Knock Off-style pressure. The typing often shines when its many resistances create room for setup, hazards, or pivoting.

Counterplay and defensive risks

To counter Psychic/Steel, start with the chart pressure: Fire, Ground, Ghost, Dark. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Psychic/Steel wants Fire, Ground, Ghost, and Dark answers. Water, Flying, Fairy, Dark, and Ground-immune teammates can cover those lanes while Psychic/Steel handles Poison and Fairy pressure. Use the Team Calculator to check whether the rest of the six stacks the same Fire, Ground problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Steel/Fairy guide, and Psychic/Dark guide.

Frequently asked questions

What is Psychic/Steel weak to?

Psychic/Steel is no 4× weakness and 2× weak to Fire, Ground, Ghost, Dark under the standard type chart.

Is Steel/Psychic a different type combination?

No. Steel/Psychic and Psychic/Steel use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Psychic/Steel immune to?

It is immune to Poison.

TypeMatchup Original Analysis

Coverage Value

5

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

strong defensive compression

Main Planning Risk

No 4× weakness, but repeated Fire, Ground, Ghost pressure can still force predictable switches.

How to interpret this pairing

Psychic/Steel should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Poison, Psychic, Normal, Grass, Ice, Flying, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upFire, Ground, Ghost, Dark, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Dark for Ghost, Dark; Normal for Ghost; Fire for Fire; Water for Fire; Grass for Ground. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Fire, Ground problem.

Defensive Type Matchups

Double Resistant (¼×)

Immune (0×)

Show Normal Effectiveness Types (4)