Ice/Psychic Type

IcePsychic

Quick Summary

⚠️ Main Weaknesses:

2× weak to Fire, Bug, Rock, Ghost, Dark, Steel

✓ Main Resistances:

½× resists Ice, Psychic

Ice/Psychic strategy: special coverage with six weaknesses

Ice/Psychic and Psychic/Ice are the same defensive pairing; this page uses ice-psychic as the canonical URL. Ice/Psychic is an offense-leaning pairing that can threaten Dragon, Flying, Grass, Ground, Fighting, and Poison targets. Representative Pokémon include Smoochum, Jynx, Galarian Mr. Mime, Mr. Rime, Calyrex Ice Rider. The standard type chart gives this combination no 4× weakness and 2× weak to Fire, Bug, Rock, Ghost, Dark, Steel. It has no type immunity under the standard chart. Its main defensive value comes from no ¼× resistance; ½× resists Ice, Psychic, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Ice STAB pressures Dragon, Flying, Grass, and Ground targets, while Psychic STAB threatens Fighting and Poison targets. Fire, Bug, Rock, Ghost, Dark, and Steel all hit for 2×, so the typing has little room for careless switching. It needs speed, bulk, or support to make its coverage matter before the opponent exploits the chart.

Counterplay and defensive risks

To counter Ice/Psychic, start with the chart pressure: Fire, Bug, Rock, Ghost, Dark, Steel. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Ice/Psychic needs Fire, Bug, Rock, Ghost, Dark, and Steel answers. Steel, Fairy, Water, Dark, and Fighting partners can cover different parts of that spread while Ice/Psychic focuses on offensive pressure. Use the Team Calculator to check whether the rest of the six stacks the same Fire, Bug problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Psychic/Fairy guide, and Grass/Ice guide.

Frequently asked questions

What is Ice/Psychic weak to?

Ice/Psychic is no 4× weakness and 2× weak to Fire, Bug, Rock, Ghost, Dark, Steel under the standard type chart.

Is Psychic/Ice a different type combination?

No. Psychic/Ice and Ice/Psychic use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Ice/Psychic immune to?

It has no type immunity under the standard chart.

TypeMatchup Original Analysis

Coverage Value

-10

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

fragile defensive profile

Main Planning Risk

No 4× weakness, but repeated Fire, Bug, Rock pressure can still force predictable switches.

How to interpret this pairing

Ice/Psychic should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Ice, Psychic, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upFire, Bug, Rock, Ghost, Dark, Steel, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Fire for Fire, Bug, Steel; Fighting for Bug, Rock, Dark; Steel for Bug, Rock, Steel; Water for Fire, Steel; Dark for Ghost, Dark. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Fire, Bug problem.

Defensive Type Matchups

Resistant (½×)

Show Normal Effectiveness Types (10)