Poison/Psychic Type

PoisonPsychic

Quick Summary

⚠️ Main Weaknesses:

2× weak to Ground, Ghost, Dark

✓ Main Resistances:

¼× resists Fighting
½× resists Grass, Poison, Fairy

Poison/Psychic strategy: utility pressure with three 2× weaknesses

Poison/Psychic and Psychic/Poison are the same defensive pairing; this page uses poison-psychic as the canonical URL. Poison/Psychic pressures Fairy, Grass, Fighting, and Poison targets while resisting Fighting, Poison, Grass, and Fairy. Representative Pokémon include Munkidori, Galarian Slowbro, Galarian Slowking. The standard type chart gives this combination no 4× weakness and 2× weak to Ground, Ghost, Dark. It has no type immunity under the standard chart. Its main defensive value comes from ¼× resists Fighting; ½× resists Grass, Poison, Fairy, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Poison STAB threatens Fairy and Grass targets, while Psychic STAB pressures Fighting and Poison targets. Ground, Ghost, and Dark are the direct weaknesses, and there is no immunity. The typing needs support against common Earthquake, Knock Off, and Ghost pressure.

Counterplay and defensive risks

To counter Poison/Psychic, start with the chart pressure: Ground, Ghost, Dark. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Poison/Psychic wants Ground, Ghost, and Dark answers. Flying, Dark, Fairy, and Steel partners can cover those lanes while Poison/Psychic helps into Fairy and Fighting pressure. Use the Team Calculator to check whether the rest of the six stacks the same Ground, Ghost problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Poison/Dark guide, and Psychic/Ghost guide.

Frequently asked questions

What is Poison/Psychic weak to?

Poison/Psychic is no 4× weakness and 2× weak to Ground, Ghost, Dark under the standard type chart.

Is Psychic/Poison a different type combination?

No. Psychic/Poison and Poison/Psychic use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Poison/Psychic immune to?

It has no type immunity under the standard chart.

TypeMatchup Original Analysis

Coverage Value

-1

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

high-maintenance defensive profile

Main Planning Risk

No 4× weakness, but repeated Ground, Ghost, Dark pressure can still force predictable switches.

How to interpret this pairing

Poison/Psychic should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Fighting, Grass, Poison, Fairy, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upGround, Ghost, Dark, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Dark for Ghost, Dark; Normal for Ghost; Grass for Ground; Fighting for Dark; Flying for Ground. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Ground, Ghost problem.

Defensive Type Matchups

Weak ()

Resistant (½×)

Double Resistant (¼×)

Show Normal Effectiveness Types (11)