Fighting/Ground strategy: Electric immunity with six 2× risks
Fighting/Ground and Ground/Fighting are the same defensive pairing; this page uses fighting-ground as the canonical URL. Fighting/Ground is an aggressive physical pairing that threatens Steel, Rock, Electric, Dark, Normal, Fire, and Poison structures. Representative Pokémon include Great Tusk. The standard type chart gives this combination no 4× weakness and 2× weak to Water, Grass, Ice, Flying, Psychic, Fairy. It is immune to Electric. Its main defensive value comes from ¼× resists Rock; ½× resists Poison, Bug, Dark, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.
Offensive plan
Fighting STAB breaks Normal, Ice, Rock, Dark, and Steel targets, while Ground STAB threatens Electric, Fire, Poison, Rock, and Steel targets. Water, Grass, Ice, Flying, Psychic, and Fairy all hit for 2×, so the typing needs momentum, bulk, or speed to avoid being overloaded. Electric immunity gives it a valuable entry point if the opponent lacks immediate coverage.
Counterplay and defensive risks
To counter Fighting/Ground, start with the chart pressure: Water, Grass, Ice, Flying, Psychic, Fairy. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.
Team-building advice
Fighting/Ground needs answers to Water, Grass, Ice, Flying, Psychic, and Fairy. Steel, Water, Fire, Flying, and Fairy partners can cover different lanes while Fighting/Ground pressures Electric and Steel cores. Use the Team Calculator to check whether the rest of the six stacks the same Water, Grass problem, then compare the full defensive chart before choosing moves or teammates.
Read the best Pokémon type combinations guide for a side-by-side defensive comparison.
Continue with Type Chart, Dual Type Calculator, Fire/Fighting guide, and Ground/Dark guide.
Frequently asked questions
What is Fighting/Ground weak to?
Fighting/Ground is no 4× weakness and 2× weak to Water, Grass, Ice, Flying, Psychic, Fairy under the standard type chart.
Is Ground/Fighting a different type combination?
No. Ground/Fighting and Fighting/Ground use the same two types, so they share the same weaknesses, resistances, and immunities.
What is Fighting/Ground immune to?
It is immune to Electric.