Normal/Ground strategy: Electric and Ghost immunities with four 2× weaknesses
Normal/Ground and Ground/Normal are the same defensive pairing; this page uses normal-ground as the canonical URL. Normal/Ground blocks Electric and Ghost while threatening Electric, Fire, Poison, Rock, and Steel targets. Representative Pokémon include Diggersby, Ursaluna, Bloodmoon Ursaluna. The standard type chart gives this combination no 4× weakness and 2× weak to Water, Grass, Ice, Fighting. It is immune to Electric, Ghost. Its main defensive value comes from no ¼× resistance; ½× resists Poison, Rock, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.
Offensive plan
Normal STAB gives broad neutral damage, while Ground STAB pressures Electric, Fire, Poison, Rock, and Steel targets. Water, Grass, Ice, and Fighting all hit for 2×, so the typing needs defensive support despite two immunities. It is strongest when it can turn a safe immunity into immediate pressure.
Counterplay and defensive risks
To counter Normal/Ground, start with the chart pressure: Water, Grass, Ice, Fighting. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.
Team-building advice
Normal/Ground needs Water, Grass, Ice, and Fighting answers. Grass, Water, Fairy, Flying, and Ghost partners can cover those lanes while Normal/Ground blocks Electric and Ghost pressure. Use the Team Calculator to check whether the rest of the six stacks the same Water, Grass problem, then compare the full defensive chart before choosing moves or teammates.
Read the best Pokémon type combinations guide for a side-by-side defensive comparison.
Continue with Type Chart, Dual Type Calculator, Ground/Dark guide, and Normal/Water guide.
Frequently asked questions
What is Normal/Ground weak to?
Normal/Ground is no 4× weakness and 2× weak to Water, Grass, Ice, Fighting under the standard type chart.
Is Ground/Normal a different type combination?
No. Ground/Normal and Normal/Ground use the same two types, so they share the same weaknesses, resistances, and immunities.
What is Normal/Ground immune to?
It is immune to Electric, Ghost.