Ground/Bug Type

GroundBug

Quick Summary

⚠️ Main Weaknesses:

2× weak to Fire, Water, Ice, Flying

✓ Main Resistances:

½× resists Fighting, Poison, Ground

Ground/Bug strategy: Electric immunity with four 2× weaknesses

Ground/Bug and Bug/Ground are the same defensive pairing; this page uses ground-bug as the canonical URL. Ground/Bug blocks Electric while resisting Fighting, Ground, and Poison pressure and threatening Electric, Fire, Psychic, Dark, Rock, and Steel targets. Representative Pokémon include Nincada, Sandy Wormadam. The standard type chart gives this combination no 4× weakness and 2× weak to Fire, Water, Ice, Flying. It is immune to Electric. Its main defensive value comes from no ¼× resistance; ½× resists Fighting, Poison, Ground, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Ground STAB threatens Electric, Fire, Poison, Rock, and Steel targets, while Bug STAB pressures Psychic, Dark, and Grass targets. Fire, Water, Ice, and Flying all hit for 2×, so the typing needs careful defensive support. It is best used for targeted entries rather than broad walling.

Counterplay and defensive risks

To counter Ground/Bug, start with the chart pressure: Fire, Water, Ice, Flying. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Ground/Bug wants Fire, Water, Ice, and Flying answers. Water, Rock, Fire-resistant, and Steel partners can cover those lanes while Ground/Bug offers Electric immunity. Use the Team Calculator to check whether the rest of the six stacks the same Fire, Water problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Poison/Bug guide, and Ground/Dark guide.

Frequently asked questions

What is Ground/Bug weak to?

Ground/Bug is no 4× weakness and 2× weak to Fire, Water, Ice, Flying under the standard type chart.

Is Bug/Ground a different type combination?

No. Bug/Ground and Ground/Bug use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Ground/Bug immune to?

It is immune to Electric.

TypeMatchup Original Analysis

Coverage Value

-2

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

high-maintenance defensive profile

Main Planning Risk

No 4× weakness, but repeated Fire, Water, Ice pressure can still force predictable switches.

How to interpret this pairing

Ground/Bug should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Electric, Fighting, Poison, Ground, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upFire, Water, Ice, Flying, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Water for Fire, Water, Ice; Fire for Fire, Ice; Rock for Fire, Flying; Dragon for Fire, Water; Steel for Ice, Flying. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Fire, Water problem.

Defensive Type Matchups

Resistant (½×)

Immune ()

Show Normal Effectiveness Types (10)