Poison/Bug Type

PoisonBug

Quick Summary

⚠️ Main Weaknesses:

2× weak to Fire, Flying, Psychic, Rock

✓ Main Resistances:

¼× resists Grass, Fighting
½× resists Poison, Bug, Fairy

Poison/Bug strategy: strong Fighting and Grass control with common counters

Poison/Bug and Bug/Poison are the same defensive pairing; this page uses poison-bug as the canonical URL. Poison/Bug is a niche defensive pairing that sharply resists Fighting and Grass while checking some Fairy and Poison interactions. Representative Pokémon include Weedle, Kakuna, Beedrill, Venipede, Scolipede. The standard type chart gives this combination no 4× weakness and 2× weak to Fire, Flying, Psychic, Rock. It has no type immunity under the standard chart. Its main defensive value comes from ¼× resists Grass, Fighting; ½× resists Poison, Bug, Fairy, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Poison STAB pressures Fairy and Grass targets, while Bug STAB threatens Psychic, Dark, and Grass targets. Fire, Flying, Psychic, and Rock all punish the typing, so a Poison/Bug Pokémon needs a clear role such as speed, hazards, status, or priority rather than relying on broad defensive coverage.

Counterplay and defensive risks

To counter Poison/Bug, start with the chart pressure: Fire, Flying, Psychic, Rock. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Poison/Bug wants Rock, Fire, Flying, and Psychic answers. Steel, Rock, Water, Dark, or Ground partners can help cover those lanes while benefiting from the Grass and Fighting resistances. Use the Team Calculator to check whether the rest of the six stacks the same Fire, Flying problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Grass/Poison guide, and Bug/Steel guide.

Frequently asked questions

What is Poison/Bug weak to?

Poison/Bug is no 4× weakness and 2× weak to Fire, Flying, Psychic, Rock under the standard type chart.

Is Bug/Poison a different type combination?

No. Bug/Poison and Poison/Bug use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Poison/Bug immune to?

It has no type immunity under the standard chart.

TypeMatchup Original Analysis

Coverage Value

-1

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

high-maintenance defensive profile

Main Planning Risk

No 4× weakness, but repeated Fire, Flying, Psychic pressure can still force predictable switches.

How to interpret this pairing

Poison/Bug should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Grass, Fighting, Poison, Bug, Fairy, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upFire, Flying, Psychic, Rock, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Steel for Flying, Psychic, Rock; Rock for Fire, Flying; Fire for Fire; Water for Fire; Electric for Flying. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Fire, Flying problem.

Defensive Type Matchups

Resistant (½×)

Double Resistant (¼×)

Show Normal Effectiveness Types (9)