Dragon/Ghost Type

DragonGhost

Quick Summary

⚠️ Main Weaknesses:

2× weak to Ice, Ghost, Dragon, Dark, Fairy

✓ Main Resistances:

½× resists Fire, Water, Electric, Grass, Poison, Bug

Dragon/Ghost strategy: two immunities with five direct weaknesses

Dragon/Ghost and Ghost/Dragon are the same defensive pairing; this page uses dragon-ghost as the canonical URL. Dragon/Ghost is a fast-pressure pairing that uses Normal and Fighting immunities to find entries and then threatens broad neutral damage. Representative Pokémon include Dreepy, Drakloak, Dragapult, Giratina. The standard type chart gives this combination no 4× weakness and 2× weak to Ice, Ghost, Dragon, Dark, Fairy. It is immune to Normal, Fighting. Its main defensive value comes from no ¼× resistance; ½× resists Fire, Water, Electric, Grass, Poison, Bug, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Dragon STAB pressures opposing Dragons, while Ghost STAB threatens Ghost and Psychic targets. Steel resists Dragon and Normal blocks Ghost, so coverage and prediction remain important even on very strong attackers. Ice, Ghost, Dragon, Dark, and Fairy all hit for 2×, which means Dragon/Ghost should usually enter through immunities, pivots, or revenge-kill windows rather than raw bulk.

Counterplay and defensive risks

To counter Dragon/Ghost, start with the chart pressure: Ice, Ghost, Dragon, Dark, Fairy. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Dragon/Ghost needs Fairy, Dark, Ice, Ghost, and Dragon answers nearby. Steel, Fairy, Dark, and bulky Water partners can cover different parts of that spread, while Dragon/Ghost offers valuable Normal and Fighting immunities in return. Use the Team Calculator to check whether the rest of the six stacks the same Ice, Ghost problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Dragon/Flying guide, and Poison/Ghost guide.

Frequently asked questions

What is Dragon/Ghost weak to?

Dragon/Ghost is no 4× weakness and 2× weak to Ice, Ghost, Dragon, Dark, Fairy under the standard type chart.

Is Ghost/Dragon a different type combination?

No. Ghost/Dragon and Dragon/Ghost use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Dragon/Ghost immune to?

It is immune to Normal, Fighting.

TypeMatchup Original Analysis

Coverage Value

2

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

balanced defensive tradeoff

Main Planning Risk

No 4× weakness, but repeated Ice, Ghost, Dragon pressure can still force predictable switches.

How to interpret this pairing

Dragon/Ghost should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Normal, Fighting, Fire, Water, Electric, Grass, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upIce, Ghost, Dragon, Dark, Fairy, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Steel for Ice, Dragon, Fairy; Fire for Ice, Fairy; Dark for Ghost, Dark; Fairy for Dragon, Dark; Normal for Ghost. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Ice, Ghost problem.

Defensive Type Matchups

Immune ()

Show Normal Effectiveness Types (5)