Rock/Ghost Type

RockGhost

Quick Summary

⚠️ Main Weaknesses:

2× weak to Water, Grass, Ground, Ghost, Dark, Steel

✓ Main Resistances:

¼× resists Poison
½× resists Fire, Flying, Bug

Rock/Ghost strategy: theoretical dual immunity with six weaknesses

Rock/Ghost and Ghost/Rock are the same defensive pairing; this page uses rock-ghost as the canonical URL. Rock/Ghost is a theoretical pairing that would block Normal and Fighting while threatening Flying, Fire, Ice, Bug, Ghost, and Psychic targets. There are no established Pokémon with this exact Rock/Ghost typing. The standard type chart gives this combination no 4× weakness and 2× weak to Water, Grass, Ground, Ghost, Dark, Steel. It is immune to Normal, Fighting. Its main defensive value comes from ¼× resists Poison; ½× resists Fire, Flying, Bug, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Rock STAB threatens Flying, Fire, Ice, and Bug targets, while Ghost STAB pressures Ghost and Psychic targets. Water, Grass, Ground, Ghost, Dark, and Steel all hit for 2×. The page covers the combination itself; there are no established Pokemon with this exact typing.

Counterplay and defensive risks

To counter Rock/Ghost, start with the chart pressure: Water, Grass, Ground, Ghost, Dark, Steel. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Rock/Ghost needs Water, Grass, Ground, Ghost, Dark, and Steel answers. Fairy, Dark, Water, Grass, and Steel partners can cover different parts of that spread. Use the Team Calculator to check whether the rest of the six stacks the same Water, Grass problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Bug/Ghost guide, and Rock/Fairy guide.

Frequently asked questions

What is Rock/Ghost weak to?

Rock/Ghost is no 4× weakness and 2× weak to Water, Grass, Ground, Ghost, Dark, Steel under the standard type chart.

Is Ghost/Rock a different type combination?

No. Ghost/Rock and Rock/Ghost use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Rock/Ghost immune to?

It is immune to Normal, Fighting.

TypeMatchup Original Analysis

Coverage Value

-1

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

high-maintenance defensive profile

Main Planning Risk

No 4× weakness, but repeated Water, Grass, Ground pressure can still force predictable switches.

How to interpret this pairing

Rock/Ghost should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Normal, Fighting, Poison, Fire, Flying, Bug, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upWater, Grass, Ground, Ghost, Dark, Steel, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Grass for Water, Grass, Ground; Fire for Grass, Steel; Water for Water, Steel; Flying for Grass, Ground; Bug for Grass, Ground. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Water, Grass problem.

Defensive Type Matchups

Resistant (½×)

Double Resistant (¼×)

Immune ()

Show Normal Effectiveness Types (6)