Poison/Flying Type

PoisonFlying

Quick Summary

⚠️ Main Weaknesses:

2× weak to Electric, Ice, Psychic, Rock

✓ Main Resistances:

¼× resists Grass, Fighting, Bug
½× resists Poison, Fairy

Poison/Flying strategy: Ground immunity with four 2× weaknesses

Poison/Flying and Flying/Poison are the same defensive pairing; this page uses poison-flying as the canonical URL. Poison/Flying is a fast utility pairing that blocks Ground while resisting Fighting, Poison, Bug, Grass, and Fairy pressure. Representative Pokémon include Zubat, Golbat, Crobat. The standard type chart gives this combination no 4× weakness and 2× weak to Electric, Ice, Psychic, Rock. It is immune to Ground. Its main defensive value comes from ¼× resists Grass, Fighting, Bug; ½× resists Poison, Fairy, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Poison STAB pressures Fairy and Grass targets, while Flying STAB threatens Grass, Fighting, and Bug targets. Electric, Ice, Psychic, and Rock all hit for 2×, so the user must respect common coverage and entry hazards. The typing is strongest when speed, pivoting, or status lets it use its resistances repeatedly.

Counterplay and defensive risks

To counter Poison/Flying, start with the chart pressure: Electric, Ice, Psychic, Rock. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Poison/Flying needs Electric, Ice, Psychic, and Rock answers. Ground, Steel, Dark, and Water partners can cover those lanes while Poison/Flying handles Ground, Fairy, Fighting, and Grass pressure. Use the Team Calculator to check whether the rest of the six stacks the same Electric, Ice problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Flying/Bug guide, and Poison/Dark guide.

Frequently asked questions

What is Poison/Flying weak to?

Poison/Flying is no 4× weakness and 2× weak to Electric, Ice, Psychic, Rock under the standard type chart.

Is Flying/Poison a different type combination?

No. Flying/Poison and Poison/Flying use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Poison/Flying immune to?

It is immune to Ground.

TypeMatchup Original Analysis

Coverage Value

3

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

balanced defensive tradeoff

Main Planning Risk

No 4× weakness, but repeated Electric, Ice, Psychic pressure can still force predictable switches.

How to interpret this pairing

Poison/Flying should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Ground, Grass, Fighting, Bug, Poison, Fairy, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upElectric, Ice, Psychic, Rock, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Steel for Ice, Psychic, Rock; Ground for Electric, Rock; Fire for Ice; Water for Ice; Electric for Electric. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Electric, Ice problem.

Defensive Type Matchups

Resistant (½×)

Double Resistant (¼×)

Immune ()

Show Normal Effectiveness Types (8)