Ground/Fairy Type

GroundFairy

Quick Summary

⚠️ Main Weaknesses:

2× weak to Water, Grass, Ice, Steel

✓ Main Resistances:

½× resists Fighting, Bug, Rock, Dark

Ground/Fairy strategy: Electric and Dragon immunities with four 2× weaknesses

Ground/Fairy and Fairy/Ground are the same defensive pairing; this page uses ground-fairy as the canonical URL. Ground/Fairy is a theoretical pairing that blocks Electric and Dragon while threatening Poison, Rock, Steel, Fire, Electric, Dragon, Dark, and Fighting targets. There are no established Pokémon with this exact Ground/Fairy typing. The standard type chart gives this combination no 4× weakness and 2× weak to Water, Grass, Ice, Steel. It is immune to Electric, Dragon. Its main defensive value comes from no ¼× resistance; ½× resists Fighting, Bug, Rock, Dark, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Ground STAB threatens Electric, Fire, Poison, Rock, and Steel targets, while Fairy STAB pressures Dragon, Dark, and Fighting targets. Water, Grass, Ice, and Steel all hit for 2×, and there is no 4× weakness. The page covers the combination itself; there are no established Pokemon with this exact typing.

Counterplay and defensive risks

To counter Ground/Fairy, start with the chart pressure: Water, Grass, Ice, Steel. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Ground/Fairy needs Water, Grass, Ice, and Steel answers. Fire, Water, Steel, and Grass-resistant partners can cover those lanes while Ground/Fairy supplies Electric and Dragon immunities on the chart. Use the Team Calculator to check whether the rest of the six stacks the same Water, Grass problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Poison/Ground guide, and Electric/Fairy guide.

Frequently asked questions

What is Ground/Fairy weak to?

Ground/Fairy is no 4× weakness and 2× weak to Water, Grass, Ice, Steel under the standard type chart.

Is Fairy/Ground a different type combination?

No. Fairy/Ground and Ground/Fairy use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Ground/Fairy immune to?

It is immune to Electric, Dragon.

TypeMatchup Original Analysis

Coverage Value

2

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

balanced defensive tradeoff

Main Planning Risk

No 4× weakness, but repeated Water, Grass, Ice pressure can still force predictable switches.

How to interpret this pairing

Ground/Fairy should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Electric, Dragon, Fighting, Bug, Rock, Dark, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upWater, Grass, Ice, Steel, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Fire for Grass, Ice, Steel; Water for Water, Ice, Steel; Steel for Grass, Ice, Steel; Grass for Water, Grass; Dragon for Water, Grass. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Water, Grass problem.

Defensive Type Matchups

Resistant (½×)

Immune ()

Show Normal Effectiveness Types (8)