Fire/Fairy Type

FireFairy

Quick Summary

⚠️ Main Weaknesses:

2× weak to Water, Poison, Ground, Rock

✓ Main Resistances:

¼× resists Bug
½× resists Fire, Grass, Ice, Fighting, Dark, Fairy

Fire/Fairy strategy: Dragon immunity with four 2× weaknesses

Fire/Fairy and Fairy/Fire are the same defensive pairing; this page uses fire-fairy as the canonical URL. Fire/Fairy is a theoretical pairing with useful Dragon control and strong pressure into Steel, Grass, Ice, Bug, Dark, and Fighting lanes. There are no established Pokémon with this exact Fire/Fairy typing. The standard type chart gives this combination no 4× weakness and 2× weak to Water, Poison, Ground, Rock. It is immune to Dragon. Its main defensive value comes from ¼× resists Bug; ½× resists Fire, Grass, Ice, Fighting, Dark, Fairy, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Fire STAB threatens Grass, Ice, Bug, and Steel targets, while Fairy STAB pressures Dragon, Dark, and Fighting targets. Water, Poison, Ground, and Rock all hit for 2×, so the chart asks for broad support even though there is no 4× weakness. The page covers the combination itself; there are no established Pokemon with this exact typing.

Counterplay and defensive risks

To counter Fire/Fairy, start with the chart pressure: Water, Poison, Ground, Rock. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Fire/Fairy needs Water, Poison, Ground, and Rock answers. Steel, Flying, Water, and Ground-immune partners can cover those lanes while Fire/Fairy supplies Dragon immunity on the chart. Use the Team Calculator to check whether the rest of the six stacks the same Water, Poison problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Fire/Steel guide, and Dark/Fairy guide.

Frequently asked questions

What is Fire/Fairy weak to?

Fire/Fairy is no 4× weakness and 2× weak to Water, Poison, Ground, Rock under the standard type chart.

Is Fairy/Fire a different type combination?

No. Fairy/Fire and Fire/Fairy use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Fire/Fairy immune to?

It is immune to Dragon.

TypeMatchup Original Analysis

Coverage Value

3

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

balanced defensive tradeoff

Main Planning Risk

No 4× weakness, but repeated Water, Poison, Ground pressure can still force predictable switches.

How to interpret this pairing

Fire/Fairy should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Dragon, Bug, Fire, Grass, Ice, Fighting, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upWater, Poison, Ground, Rock, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Grass for Water, Ground; Ground for Poison, Rock; Steel for Poison, Rock; Water for Water; Fighting for Rock. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Water, Poison problem.

Defensive Type Matchups

Double Resistant (¼×)

Immune ()

Show Normal Effectiveness Types (6)