Dark/Rock Type

DarkRock

Quick Summary

⚠️ Main Weaknesses:

4× weak to Fighting
2× weak to Water, Grass, Ground, Bug, Steel, Fairy

✓ Main Resistances:

½× resists Normal, Fire, Poison, Flying, Ghost, Dark

Dark/Rock strategy: Psychic immunity with a 4× Fighting alarm

Dark/Rock and Rock/Dark are the same defensive pairing; this page uses dark-rock as the canonical URL. Dark/Rock is a physical-pressure pairing that blocks Psychic and threatens Flying, Fire, Ice, Bug, Ghost, and Psychic targets. Representative Pokémon include Tyranitar, Mega Tyranitar. The standard type chart gives this combination 4× weak to Fighting and 2× weak to Water, Grass, Ground, Bug, Steel, Fairy. It is immune to Psychic. Its main defensive value comes from no ¼× resistance; ½× resists Normal, Fire, Poison, Flying, Ghost, Dark, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Dark STAB threatens Ghost and Psychic targets, while Rock STAB pressures Flying, Fire, Ice, and Bug targets. Fighting is the severe 4× weakness, and Water, Grass, Ground, Bug, Steel, and Fairy also hit for 2×. The typing needs dedicated defensive support despite its strong offensive profile.

Counterplay and defensive risks

To counter Dark/Rock, start with the chart pressure: Fighting, Water, Grass, Ground, Bug, Steel, Fairy. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Dark/Rock needs Fighting control first, then Water, Grass, Ground, Bug, Steel, and Fairy support. Fairy, Flying, Ghost, Water, and Steel partners can cover different lanes while Dark/Rock blocks Psychic pressure. Use the Team Calculator to check whether the rest of the six stacks the same Fighting, Water problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Ground/Rock guide, and Dragon/Dark guide.

Frequently asked questions

What is Dark/Rock weak to?

Dark/Rock is 4× weak to Fighting and 2× weak to Water, Grass, Ground, Bug, Steel, Fairy under the standard type chart.

Is Rock/Dark a different type combination?

No. Rock/Dark and Dark/Rock use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Dark/Rock immune to?

It is immune to Psychic.

TypeMatchup Original Analysis

Coverage Value

-7

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

fragile defensive profile

Main Planning Risk

Protect the Fighting 4× weakness before relying on this pairing as a switch-in.

How to interpret this pairing

Dark/Rock should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Psychic, Normal, Fire, Poison, Flying, Ghost, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upFighting, Water, Grass, Ground, Bug, Steel, Fairy, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Fire for Grass, Bug, Steel, Fairy; Poison for Fighting, Grass, Bug, Fairy; Flying for Fighting, Grass, Ground, Bug; Steel for Grass, Bug, Steel, Fairy; Grass for Water, Grass, Ground. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Fighting, Water problem.

Defensive Type Matchups

Quadruple Weak ()

Immune ()

Show Normal Effectiveness Types (4)