Normal/Poison Type

NormalPoison

Quick Summary

⚠️ Main Weaknesses:

2× weak to Ground, Psychic

✓ Main Resistances:

½× resists Grass, Poison, Bug, Fairy

Normal/Poison strategy: Ghost immunity with two 2× weaknesses

Normal/Poison and Poison/Normal are the same defensive pairing; this page uses normal-poison as the canonical URL. Normal/Poison blocks Ghost while pressuring Fairy and Grass targets. Representative Pokémon include Shroodle, Grafaiai. The standard type chart gives this combination no 4× weakness and 2× weak to Ground, Psychic. It is immune to Ghost. Its main defensive value comes from no ¼× resistance; ½× resists Grass, Poison, Bug, Fairy, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Normal STAB gives broad neutral damage, while Poison STAB threatens Fairy and Grass targets. Ground and Psychic are the only direct weaknesses, and there is no 4× weakness. The typing appreciates utility, status, or pivoting to convert its short weakness list into progress.

Counterplay and defensive risks

To counter Normal/Poison, start with the chart pressure: Ground, Psychic. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Normal/Poison wants Ground and Psychic answers. Flying, Dark, Steel, and Grass partners can cover those lanes while Normal/Poison supplies Ghost immunity and Fairy pressure. Use the Team Calculator to check whether the rest of the six stacks the same Ground, Psychic problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Normal/Fairy guide, and Poison/Fairy guide.

Frequently asked questions

What is Normal/Poison weak to?

Normal/Poison is no 4× weakness and 2× weak to Ground, Psychic under the standard type chart.

Is Poison/Normal a different type combination?

No. Poison/Normal and Normal/Poison use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Normal/Poison immune to?

It is immune to Ghost.

TypeMatchup Original Analysis

Coverage Value

3

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

balanced defensive tradeoff

Main Planning Risk

No 4× weakness, but repeated Ground, Psychic pressure can still force predictable switches.

How to interpret this pairing

Normal/Poison should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Ghost, Grass, Poison, Bug, Fairy, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upGround, Psychic, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Grass for Ground; Flying for Ground; Psychic for Psychic; Bug for Ground; Dark for Psychic. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Ground, Psychic problem.

Defensive Type Matchups

Weak ()

Resistant (½×)

Immune ()

Show Normal Effectiveness Types (11)