Ice/Flying Type

IceFlying

Quick Summary

⚠️ Main Weaknesses:

4× weak to Rock
2× weak to Fire, Electric, Steel

✓ Main Resistances:

½× resists Grass, Bug

Ice/Flying strategy: Ground immunity with a 4× Rock alarm

Ice/Flying and Flying/Ice are the same defensive pairing; this page uses ice-flying as the canonical URL. Ice/Flying blocks Ground while pressuring Dragon, Flying, Grass, Ground, Fighting, and Bug targets. Representative Pokémon include Articuno, Delibird. The standard type chart gives this combination 4× weak to Rock and 2× weak to Fire, Electric, Steel. It is immune to Ground. Its main defensive value comes from no ¼× resistance; ½× resists Grass, Bug, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Ice STAB threatens Dragon, Flying, Grass, and Ground targets, while Flying STAB pressures Grass, Fighting, and Bug targets. Rock is the severe 4× weakness, while Fire, Electric, and Steel hit for 2×. The typing needs hazard control because Rock pressure is dangerous even before attacks are used.

Counterplay and defensive risks

To counter Ice/Flying, start with the chart pressure: Rock, Fire, Electric, Steel. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Ice/Flying needs Rock management first, then Fire, Electric, and Steel answers. Ground, Water, Fire-resistant, and hazard-removal partners can help create safer entries. Use the Team Calculator to check whether the rest of the six stacks the same Rock, Fire problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Flying/Rock guide, and Electric/Ice guide.

Frequently asked questions

What is Ice/Flying weak to?

Ice/Flying is 4× weak to Rock and 2× weak to Fire, Electric, Steel under the standard type chart.

Is Flying/Ice a different type combination?

No. Flying/Ice and Ice/Flying use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Ice/Flying immune to?

It is immune to Ground.

TypeMatchup Original Analysis

Coverage Value

-5

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

high-maintenance defensive profile

Main Planning Risk

Protect the Rock 4× weakness before relying on this pairing as a switch-in.

How to interpret this pairing

Ice/Flying should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Ground, Grass, Bug, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upRock, Fire, Electric, Steel, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Fire for Fire, Steel; Water for Fire, Steel; Electric for Electric, Steel; Ground for Rock, Electric; Dragon for Fire, Electric. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Rock, Fire problem.

Defensive Type Matchups

Quadruple Weak ()

Resistant (½×)

Immune ()

Show Normal Effectiveness Types (11)