Ghost/Electric Type

GhostElectric

Quick Summary

⚠️ Main Weaknesses:

2× weak to Ground, Ghost, Dark

✓ Main Resistances:

½× resists Electric, Poison, Flying, Bug, Steel

Ghost/Electric strategy: two immunities with three direct weaknesses

Ghost/Electric and Electric/Ghost are the same defensive pairing; this page uses ghost-electric as the canonical URL. Ghost/Electric is a pivot-friendly pairing that blocks Normal and Fighting while threatening Water, Flying, Ghost, and Psychic targets. Representative Pokémon include Rotom. The standard type chart gives this combination no 4× weakness and 2× weak to Ground, Ghost, Dark. It is immune to Normal, Fighting. Its main defensive value comes from no ¼× resistance; ½× resists Electric, Poison, Flying, Bug, Steel, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Ghost STAB pressures Ghost and Psychic targets, while Electric STAB threatens Water and Flying targets. Ground, Ghost, and Dark are the direct weaknesses, and Ground also blocks Electric attacks. The typing benefits from pivoting, status, or ability support that keeps Ground answers from switching in freely.

Counterplay and defensive risks

To counter Ghost/Electric, start with the chart pressure: Ground, Ghost, Dark. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Ghost/Electric wants Ground, Ghost, and Dark answers. Flying, Grass, Fairy, Dark, and Normal partners can cover those lanes while Ghost/Electric gives Normal and Fighting immunities. Use the Team Calculator to check whether the rest of the six stacks the same Ground, Ghost problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Water/Electric guide, and Psychic/Ghost guide.

Frequently asked questions

What is Ghost/Electric weak to?

Ghost/Electric is no 4× weakness and 2× weak to Ground, Ghost, Dark under the standard type chart.

Is Electric/Ghost a different type combination?

No. Electric/Ghost and Ghost/Electric use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Ghost/Electric immune to?

It is immune to Normal, Fighting.

TypeMatchup Original Analysis

Coverage Value

5

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

strong defensive compression

Main Planning Risk

No 4× weakness, but repeated Ground, Ghost, Dark pressure can still force predictable switches.

How to interpret this pairing

Ghost/Electric should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Normal, Fighting, Electric, Poison, Flying, Bug, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upGround, Ghost, Dark, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Dark for Ghost, Dark; Normal for Ghost; Grass for Ground; Fighting for Dark; Flying for Ground. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Ground, Ghost problem.

Defensive Type Matchups

Weak ()

Immune ()

Show Normal Effectiveness Types (8)