Dragon/Psychic Type

DragonPsychic

Quick Summary

⚠️ Main Weaknesses:

2× weak to Ice, Bug, Ghost, Dragon, Dark, Fairy

✓ Main Resistances:

½× resists Fire, Water, Electric, Grass, Fighting, Psychic

Dragon/Psychic strategy: special pressure with six 2× weaknesses

Dragon/Psychic and Psychic/Dragon are the same defensive pairing; this page uses dragon-psychic as the canonical URL. Dragon/Psychic is a special-pressure pairing that can punish Fighting, Poison, Dragon, and neutral defensive structures. Representative Pokémon include Latias, Latios, Mega Latias, Mega Latios, Ultra Necrozma. The standard type chart gives this combination no 4× weakness and 2× weak to Ice, Bug, Ghost, Dragon, Dark, Fairy. It has no type immunity under the standard chart. Its main defensive value comes from no ¼× resistance; ½× resists Fire, Water, Electric, Grass, Fighting, Psychic, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Dragon STAB gives broad neutral pressure, while Psychic STAB threatens Fighting and Poison targets. The defensive chart is demanding because Ice, Bug, Ghost, Dragon, Dark, and Fairy all deal 2× damage. The typing needs speed, recovery, bulk, or support to avoid being overwhelmed by common coverage.

Counterplay and defensive risks

To counter Dragon/Psychic, start with the chart pressure: Ice, Bug, Ghost, Dragon, Dark, Fairy. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Dragon/Psychic needs Dark, Fairy, Ice, Ghost, Bug, and Dragon answers. Steel and Fairy partners are especially useful, while Dark-resistant support helps keep Psychic STAB from becoming a liability. Use the Team Calculator to check whether the rest of the six stacks the same Ice, Bug problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Psychic/Fairy guide, and Dragon/Steel guide.

Frequently asked questions

What is Dragon/Psychic weak to?

Dragon/Psychic is no 4× weakness and 2× weak to Ice, Bug, Ghost, Dragon, Dark, Fairy under the standard type chart.

Is Psychic/Dragon a different type combination?

No. Psychic/Dragon and Dragon/Psychic use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Dragon/Psychic immune to?

It has no type immunity under the standard chart.

TypeMatchup Original Analysis

Coverage Value

-6

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

fragile defensive profile

Main Planning Risk

No 4× weakness, but repeated Ice, Bug, Ghost pressure can still force predictable switches.

How to interpret this pairing

Dragon/Psychic should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Fire, Water, Electric, Grass, Fighting, Psychic, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upIce, Bug, Ghost, Dragon, Dark, Fairy, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Steel for Ice, Bug, Dragon, Fairy; Fire for Ice, Bug, Fairy; Fairy for Bug, Dragon, Dark; Fighting for Bug, Dark; Poison for Bug, Fairy. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Ice, Bug problem.

Defensive Type Matchups

Show Normal Effectiveness Types (6)