Dark/Steel Type

DarkSteel

Quick Summary

⚠️ Main Weaknesses:

4× weak to Fighting
2× weak to Fire, Ground

✓ Main Resistances:

½× resists Normal, Grass, Ice, Flying, Rock, Ghost, Dragon, Dark, Steel

Dark/Steel strategy: dual immunity with a 4× Fighting alarm

Dark/Steel and Steel/Dark are the same defensive pairing; this page uses dark-steel as the canonical URL. Dark/Steel is a powerful defensive-offensive pairing that blocks Poison and Psychic while pressuring Fairy, Ghost, and Psychic targets. Representative Pokémon include Pawniard, Bisharp, Kingambit. The standard type chart gives this combination 4× weak to Fighting and 2× weak to Fire, Ground. It is immune to Poison, Psychic. Its main defensive value comes from no ¼× resistance; ½× resists Normal, Grass, Ice, Flying, Rock, Ghost, Dragon, Dark, Steel, but stats, ability, item, and format still decide whether a real Pokémon can use those entries repeatedly.

Offensive plan

Dark STAB threatens Psychic and Ghost targets, while Steel STAB pressures Fairy, Ice, and Rock targets. Fighting is the severe 4× weakness, and Fire and Ground also deal 2× damage. The typing is strongest when teammates or abilities stop Fighting coverage from becoming a free answer.

Counterplay and defensive risks

To counter Dark/Steel, start with the chart pressure: Fighting, Fire, Ground. If a 4× weakness is listed, preserve that attack type before revealing it; if there is no 4× weakness, repeated 2× pressure and hazard chip usually matter more than a single surprise hit. Scout for abilities, Terastallization, weather, recovery, and pivot moves before assuming the visible multiplier ends the exchange.

Team-building advice

Dark/Steel needs Fighting counterplay before anything else, plus Fire and Ground support. Fairy, Ghost, Flying, Water, and Ground-immune partners can help, while Dark/Steel gives the team Poison and Psychic immunities. Use the Team Calculator to check whether the rest of the six stacks the same Fighting, Fire problem, then compare the full defensive chart before choosing moves or teammates.

Read the best Pokémon type combinations guide for a side-by-side defensive comparison.

Continue with Type Chart, Dual Type Calculator, Steel/Fairy guide, and Psychic/Dark guide.

Frequently asked questions

What is Dark/Steel weak to?

Dark/Steel is 4× weak to Fighting and 2× weak to Fire, Ground under the standard type chart.

Is Steel/Dark a different type combination?

No. Steel/Dark and Dark/Steel use the same two types, so they share the same weaknesses, resistances, and immunities.

What is Dark/Steel immune to?

It is immune to Poison, Psychic.

TypeMatchup Original Analysis

Coverage Value

7

Internal score from immunities, resistances, weaknesses, and 4× pressure.

Profile

strong defensive compression

Main Planning Risk

Protect the Fighting 4× weakness before relying on this pairing as a switch-in.

How to interpret this pairing

Dark/Steel should be judged by the trade it creates, not by the raw number of weaknesses alone. It offers safe entry into Poison, Psychic, Normal, Grass, Ice, Flying, which means it can buy turns when those attack types are predictable. In exchange, the opponent will usually try to line upFighting, Fire, Ground, so the pairing needs either speed, bulk, recovery, pivoting, or a teammate ready to absorb that pressure.

Team-building partners

Based on TypeMatchup's own defensive coverage pass, useful single-type partners to test first are Flying for Fighting, Ground; Bug for Fighting, Ground; Fire for Fire; Water for Fire; Grass for Ground. These are not automatic best teammates; they are a shortlist for reducing repeated weaknesses before you choose actual Pokémon, moves, items, abilities, and battle format.

When this combination is worth using

Use this combination when its resisted or immune entries match threats you expect to face repeatedly. Avoid using it only because the summary looks efficient: a 4× weakness can dominate a matchup, while even a strong resistance profile can fail if the Pokémon lacks recovery, speed control, or meaningful pressure after switching in. For a six-Pokémon build, run this pairing through the Team Calculator and check whether another teammate shares the same Fighting, Fire problem.

Defensive Type Matchups

Quadruple Weak (4×)

Weak (2×)

Immune (0×)

Show Normal Effectiveness Types (4)