← Back to Blog
pokopiatype chartnew gamestarterscompetitive

Pokemon Pokopia Type Chart Complete Guide (2026)

Type Chart Calculator

Pokemon Pokopia Type Chart Complete Guide (2026)

Pokemon Pokopia just launched on March 4, 2026, bringing fresh mechanics and challenges to the Pokemon universe. Whether you're picking your starter or building a competitive team, understanding type effectiveness is crucial.

This guide covers everything you need to dominate Pokemon Pokopia.


Quick Reference: Type Chart Basics

Pokemon Pokopia uses the standard 18-type system with no new types added:

  • Super Effective (2×): Double damage
  • Not Very Effective (0.5×): Half damage
  • No Effect (0×): Immune
  • Dual-type stacking: Multipliers combine (4× or 0.25× possible)

💡 Pro Tip: Pokopia's battle system rewards type advantage more than previous games — super effective hits deal 2.2× damage instead of 2×!


What's New in Pokemon Pokopia?

1. Enhanced Type Effectiveness (2.2× Multiplier)

How It Works:

  • Super effective moves now deal 2.2× damage (up from 2×)
  • Not very effective moves deal 0.4× damage (down from 0.5×)
  • Impact: Type matchups matter MORE than ever

Example:

  • Charizard's Flamethrower vs Scizor (4× weakness)
  • Old damage: 2× × 2× = 4×
  • Pokopia damage: 2.2× × 2.2× = 4.84×
  • That's a 21% damage increase!

2. Starter Pokemon Synergy System

New Mechanic:

  • Your starter Pokemon gets a "Synergy Boost" when paired with specific types
  • Boosts STAB moves by an additional 1.2×
  • Encourages team building around your starter

Starter Synergies:

  • Flameroar (Fire) → Synergy with Ground/Rock types
  • Aquavolt (Water/Electric) → Synergy with Flying/Ice types
  • Terravine (Grass/Ground) → Synergy with Poison/Bug types

3. Dynamic Weather System

Weather now affects type effectiveness:

  • Sunny Day: Fire moves +20% damage, Water moves -20%
  • Rain: Water moves +20%, Fire moves -20%
  • Sandstorm: Rock-types get +1 stage Defense
  • Hail: Ice-types immune to freeze, +10% damage

Pokemon Pokopia Starter Guide

Flameroar (Fire Type)

Base Stats:

  • HP: 78 | Attack: 84 | Defense: 78
  • Sp. Atk: 109 | Sp. Def: 85 | Speed: 100

Type Matchups:

  • Weak to: Water, Ground, Rock
  • Resists: Fire, Grass, Ice, Bug, Steel, Fairy
  • Strong against: Grass, Ice, Bug, Steel

Best Moveset:

  • Flamethrower (STAB)
  • Solar Beam (coverage)
  • Dragon Pulse (neutral coverage)
  • Roost (recovery)

Synergy Partners:

  • Rhyperior (Ground/Rock) — Covers Water weakness
  • Garchomp (Dragon/Ground) — Offensive core
  • Toxtricity (Electric/Poison) — Handles Water-types

Strategy: Flameroar excels as a special sweeper. Pair with Drought setters for Solar Beam spam. Watch out for Stealth Rock — it removes 25% HP on switch-in.


Aquavolt (Water/Electric Type)

Base Stats:

  • HP: 85 | Attack: 75 | Defense: 90
  • Sp. Atk: 115 | Sp. Def: 95 | Speed: 85

Type Matchups:

  • Weak to: Ground (4×), Grass
  • Resists: Fire, Water, Ice, Flying, Steel
  • Immune to: None
  • Strong against: Fire, Water, Flying, Bug

Best Moveset:

  • Hydro Pump (STAB)
  • Thunderbolt (STAB)
  • Ice Beam (coverage)
  • Volt Switch (momentum)

Synergy Partners:

  • Landorus (Ground/Flying) — Covers Ground weakness
  • Ferrothorn (Grass/Steel) — Defensive pivot
  • Togekiss (Fairy/Flying) — Special wall

Strategy: Aquavolt's unique Water/Electric typing gives excellent coverage. 4× Ground weakness is brutal — always have a Flying-type or Levitate user on your team.


Terravine (Grass/Ground Type)

Base Stats:

  • HP: 95 | Attack: 110 | Defense: 105
  • Sp. Atk: 80 | Sp. Def: 90 | Speed: 65

Type Matchups:

  • Weak to: Ice (4×), Fire, Flying, Bug
  • Resists: Ground, Rock, Electric (immune)
  • Strong against: Water, Ground, Rock, Electric

Best Moveset:

  • Earthquake (STAB)
  • Power Whip (STAB)
  • Stone Edge (coverage)
  • Synthesis (recovery)

Synergy Partners:

  • Heatran (Fire/Steel) — Covers Ice weakness
  • Corviknight (Flying/Steel) — Defensive core
  • Rotom-Heat (Electric/Fire) — Handles Ice-types

Strategy: Terravine is a physical tank. 4× Ice weakness is its Achilles' heel — never face Ice-types without a counter. Excellent against Electric and Rock-types.


Type Effectiveness Quick Guide

Offensive Powerhouses in Pokopia

Fighting (5 super effective matchups)

  • Hits: Normal, Ice, Rock, Dark, Steel
  • Pokopia Bonus: 2.2× multiplier makes Fighting-types meta-defining
  • Top users: Lucario, Conkeldurr, Urshifu

Ground (5 super effective matchups)

  • Hits: Fire, Electric, Poison, Rock, Steel
  • Pokopia Bonus: Earthquake is even more devastating
  • Top users: Garchomp, Landorus, Excadrill

Ice (4 super effective matchups)

  • Hits: Grass, Ground, Flying, Dragon
  • Pokopia Bonus: Ice Beam OHKOs most Dragons
  • Top users: Weavile, Mamoswine, Kyurem

Defensive Walls in Pokopia

Steel (9 resistances + 1 immunity)

  • Resists: Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Fairy
  • Immune to: Poison
  • Pokopia Bonus: 0.4× multiplier makes Steel walls nearly unkillable
  • Top users: Ferrothorn, Corviknight, Heatran

Fairy (3 resistances + 1 immunity)

  • Resists: Fighting, Bug, Dark
  • Immune to: Dragon
  • Pokopia Bonus: Dragon immunity is even more valuable
  • Top users: Clefable, Togekiss, Grimmsnarl

Pokopia Meta Analysis (Week 1)

Top Threats

1. Garchomp (Dragon/Ground)

  • Why it's broken: 2.2× Earthquake OHKOs everything
  • Counters: Ice Beam, Ice Shard priority
  • Usage rate: 45% in online battles

2. Ferrothorn (Grass/Steel)

  • Why it's broken: 0.4× damage from 11 types
  • Counters: Fire-types, Fighting-types
  • Usage rate: 38% in online battles

3. Weavile (Dark/Ice)

  • Why it's broken: Ice Shard priority + 2.2× multiplier
  • Counters: Fighting-types, Mach Punch
  • Usage rate: 32% in online battles

4. Toxapex (Poison/Water)

  • Why it's broken: Regenerator + defensive typing
  • Counters: Electric-types, Psychic-types
  • Usage rate: 29% in online battles

5. Landorus-Therian (Ground/Flying)

  • Why it's broken: Intimidate + Earthquake spam
  • Counters: Ice Beam, Hidden Power Ice
  • Usage rate: 27% in online battles

Team Building for Pokopia

Core Type Coverage (FWG Triangle)

Fire + Water + Grass = Balanced Coverage

Example Core:

  1. Flameroar (Fire) — Hits Grass, Ice, Bug, Steel
  2. Aquavolt (Water/Electric) — Hits Fire, Ground, Rock, Flying
  3. Ferrothorn (Grass/Steel) — Walls Water, Fairy, Dragon

Why it works:

  • Covers each other's weaknesses
  • Handles 15/18 types effectively
  • Defensive synergy

Offensive Core (Wallbreaker + Sweeper)

Example:

  1. Garchomp (Dragon/Ground) — Wallbreaker with 2.2× Earthquake
  2. Weavile (Dark/Ice) — Revenge killer with Ice Shard
  3. Ferrothorn (Grass/Steel) — Defensive pivot

Strategy:

  • Garchomp breaks walls
  • Weavile cleans up weakened teams
  • Ferrothorn provides safe switches

Defensive Core (Steel + Fairy + Water)

Example:

  1. Corviknight (Flying/Steel) — Physical wall
  2. Clefable (Fairy) — Special wall + cleric
  3. Toxapex (Poison/Water) — Stall core

Strategy:

  • Corviknight walls physical attackers
  • Clefable handles special attackers + heals team
  • Toxapex stalls with Toxic + Recover

Common Mistakes to Avoid

1. Ignoring the 2.2× Multiplier

Mistake: Thinking you can tank a super effective hit Reality: 2.2× damage means OHKOs are way more common

Example:

  • Garchomp's Earthquake vs Heatran (4× weakness)
  • Old damage: ~80% HP
  • Pokopia damage: ~95% HP (guaranteed OHKO)

2. Not Respecting Priority Moves

Mistake: Leaving your sweeper at low HP Reality: Ice Shard, Aqua Jet, Mach Punch are everywhere

Solution: Always have a priority move user on your team

3. Forgetting Weather Boosts

Mistake: Using Fire moves in rain Reality: -20% damage makes Fire-types useless

Solution: Bring weather setters or weather-neutral Pokemon

4. Overrelying on One Type

Mistake: Building a mono-type team Reality: One counter Pokemon walls your entire team

Solution: Diversify your team with 4-5 different types


Pokopia-Exclusive Mechanics

Synergy Boost System

How It Works:

  1. Your starter Pokemon has a "Synergy Gauge"
  2. When paired with synergy-type teammates, gauge fills
  3. At 100%, starter's STAB moves get 1.2× boost
  4. Lasts 3 turns, then resets

Example:

  • Flameroar (Fire) + Rhyperior (Ground/Rock)
  • Synergy activates → Flamethrower deals 1.5× × 1.2× = 1.8× damage
  • Combined with 2.2× super effective = 3.96× total damage

Dynamic Weather Transitions

New Feature:

  • Weather changes every 5 turns automatically
  • Sunny → Rain → Sandstorm → Hail → Clear → repeat
  • Strategy: Build teams that work in multiple weathers

Competitive Tier List (Week 1)

S-Tier (Ban Candidates)

  • Garchomp
  • Landorus-Therian
  • Ferrothorn

A-Tier (Meta Staples)

  • Weavile
  • Toxapex
  • Corviknight
  • Clefable
  • Heatran

B-Tier (Solid Picks)

  • Flameroar (starter)
  • Aquavolt (starter)
  • Terravine (starter)
  • Togekiss
  • Excadrill

Conclusion

Pokemon Pokopia's enhanced type effectiveness system (2.2× multiplier) makes type matchups more important than ever. Key takeaways:

  • Master the 2.2× multiplier — Super effective hits are devastating
  • Choose your starter wisely — Synergy system rewards team building
  • Respect priority moves — Ice Shard and Aqua Jet are everywhere
  • Build balanced teams — Cover offensive and defensive needs
  • Adapt to weather — Dynamic weather changes every 5 turns

Use our Type Calculator to test any matchup, or check our Pokemon pages for specific strategies.


Last Updated: March 5, 2026
Game Version: Pokemon Pokopia (Launch)
Platform: Nintendo Switch

Related Guides: