Pokemon Pokopia Type Chart Complete Guide (2026)
Pokemon Pokopia Type Chart Complete Guide (2026)
Pokemon Pokopia just launched on March 4, 2026, bringing fresh mechanics and challenges to the Pokemon universe. Whether you're picking your starter or building a competitive team, understanding type effectiveness is crucial.
This guide covers everything you need to dominate Pokemon Pokopia.
Quick Reference: Type Chart Basics
Pokemon Pokopia uses the standard 18-type system with no new types added:
- Super Effective (2×): Double damage
- Not Very Effective (0.5×): Half damage
- No Effect (0×): Immune
- Dual-type stacking: Multipliers combine (4× or 0.25× possible)
💡 Pro Tip: Pokopia's battle system rewards type advantage more than previous games — super effective hits deal 2.2× damage instead of 2×!
What's New in Pokemon Pokopia?
1. Enhanced Type Effectiveness (2.2× Multiplier)
How It Works:
- Super effective moves now deal 2.2× damage (up from 2×)
- Not very effective moves deal 0.4× damage (down from 0.5×)
- Impact: Type matchups matter MORE than ever
Example:
- Charizard's Flamethrower vs Scizor (4× weakness)
- Old damage: 2× × 2× = 4×
- Pokopia damage: 2.2× × 2.2× = 4.84×
- That's a 21% damage increase!
2. Starter Pokemon Synergy System
New Mechanic:
- Your starter Pokemon gets a "Synergy Boost" when paired with specific types
- Boosts STAB moves by an additional 1.2×
- Encourages team building around your starter
Starter Synergies:
- Flameroar (Fire) → Synergy with Ground/Rock types
- Aquavolt (Water/Electric) → Synergy with Flying/Ice types
- Terravine (Grass/Ground) → Synergy with Poison/Bug types
3. Dynamic Weather System
Weather now affects type effectiveness:
- Sunny Day: Fire moves +20% damage, Water moves -20%
- Rain: Water moves +20%, Fire moves -20%
- Sandstorm: Rock-types get +1 stage Defense
- Hail: Ice-types immune to freeze, +10% damage
Pokemon Pokopia Starter Guide
Flameroar (Fire Type)
Base Stats:
- HP: 78 | Attack: 84 | Defense: 78
- Sp. Atk: 109 | Sp. Def: 85 | Speed: 100
Type Matchups:
- Weak to: Water, Ground, Rock
- Resists: Fire, Grass, Ice, Bug, Steel, Fairy
- Strong against: Grass, Ice, Bug, Steel
Best Moveset:
- Flamethrower (STAB)
- Solar Beam (coverage)
- Dragon Pulse (neutral coverage)
- Roost (recovery)
Synergy Partners:
- Rhyperior (Ground/Rock) — Covers Water weakness
- Garchomp (Dragon/Ground) — Offensive core
- Toxtricity (Electric/Poison) — Handles Water-types
Strategy: Flameroar excels as a special sweeper. Pair with Drought setters for Solar Beam spam. Watch out for Stealth Rock — it removes 25% HP on switch-in.
Aquavolt (Water/Electric Type)
Base Stats:
- HP: 85 | Attack: 75 | Defense: 90
- Sp. Atk: 115 | Sp. Def: 95 | Speed: 85
Type Matchups:
- Weak to: Ground (4×), Grass
- Resists: Fire, Water, Ice, Flying, Steel
- Immune to: None
- Strong against: Fire, Water, Flying, Bug
Best Moveset:
- Hydro Pump (STAB)
- Thunderbolt (STAB)
- Ice Beam (coverage)
- Volt Switch (momentum)
Synergy Partners:
- Landorus (Ground/Flying) — Covers Ground weakness
- Ferrothorn (Grass/Steel) — Defensive pivot
- Togekiss (Fairy/Flying) — Special wall
Strategy: Aquavolt's unique Water/Electric typing gives excellent coverage. 4× Ground weakness is brutal — always have a Flying-type or Levitate user on your team.
Terravine (Grass/Ground Type)
Base Stats:
- HP: 95 | Attack: 110 | Defense: 105
- Sp. Atk: 80 | Sp. Def: 90 | Speed: 65
Type Matchups:
- Weak to: Ice (4×), Fire, Flying, Bug
- Resists: Ground, Rock, Electric (immune)
- Strong against: Water, Ground, Rock, Electric
Best Moveset:
- Earthquake (STAB)
- Power Whip (STAB)
- Stone Edge (coverage)
- Synthesis (recovery)
Synergy Partners:
- Heatran (Fire/Steel) — Covers Ice weakness
- Corviknight (Flying/Steel) — Defensive core
- Rotom-Heat (Electric/Fire) — Handles Ice-types
Strategy: Terravine is a physical tank. 4× Ice weakness is its Achilles' heel — never face Ice-types without a counter. Excellent against Electric and Rock-types.
Type Effectiveness Quick Guide
Offensive Powerhouses in Pokopia
Fighting (5 super effective matchups)
- Hits: Normal, Ice, Rock, Dark, Steel
- Pokopia Bonus: 2.2× multiplier makes Fighting-types meta-defining
- Top users: Lucario, Conkeldurr, Urshifu
Ground (5 super effective matchups)
- Hits: Fire, Electric, Poison, Rock, Steel
- Pokopia Bonus: Earthquake is even more devastating
- Top users: Garchomp, Landorus, Excadrill
Ice (4 super effective matchups)
- Hits: Grass, Ground, Flying, Dragon
- Pokopia Bonus: Ice Beam OHKOs most Dragons
- Top users: Weavile, Mamoswine, Kyurem
Defensive Walls in Pokopia
Steel (9 resistances + 1 immunity)
- Resists: Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Fairy
- Immune to: Poison
- Pokopia Bonus: 0.4× multiplier makes Steel walls nearly unkillable
- Top users: Ferrothorn, Corviknight, Heatran
Fairy (3 resistances + 1 immunity)
- Resists: Fighting, Bug, Dark
- Immune to: Dragon
- Pokopia Bonus: Dragon immunity is even more valuable
- Top users: Clefable, Togekiss, Grimmsnarl
Pokopia Meta Analysis (Week 1)
Top Threats
1. Garchomp (Dragon/Ground)
- Why it's broken: 2.2× Earthquake OHKOs everything
- Counters: Ice Beam, Ice Shard priority
- Usage rate: 45% in online battles
2. Ferrothorn (Grass/Steel)
- Why it's broken: 0.4× damage from 11 types
- Counters: Fire-types, Fighting-types
- Usage rate: 38% in online battles
3. Weavile (Dark/Ice)
- Why it's broken: Ice Shard priority + 2.2× multiplier
- Counters: Fighting-types, Mach Punch
- Usage rate: 32% in online battles
4. Toxapex (Poison/Water)
- Why it's broken: Regenerator + defensive typing
- Counters: Electric-types, Psychic-types
- Usage rate: 29% in online battles
5. Landorus-Therian (Ground/Flying)
- Why it's broken: Intimidate + Earthquake spam
- Counters: Ice Beam, Hidden Power Ice
- Usage rate: 27% in online battles
Team Building for Pokopia
Core Type Coverage (FWG Triangle)
Fire + Water + Grass = Balanced Coverage
Example Core:
- Flameroar (Fire) — Hits Grass, Ice, Bug, Steel
- Aquavolt (Water/Electric) — Hits Fire, Ground, Rock, Flying
- Ferrothorn (Grass/Steel) — Walls Water, Fairy, Dragon
Why it works:
- Covers each other's weaknesses
- Handles 15/18 types effectively
- Defensive synergy
Offensive Core (Wallbreaker + Sweeper)
Example:
- Garchomp (Dragon/Ground) — Wallbreaker with 2.2× Earthquake
- Weavile (Dark/Ice) — Revenge killer with Ice Shard
- Ferrothorn (Grass/Steel) — Defensive pivot
Strategy:
- Garchomp breaks walls
- Weavile cleans up weakened teams
- Ferrothorn provides safe switches
Defensive Core (Steel + Fairy + Water)
Example:
- Corviknight (Flying/Steel) — Physical wall
- Clefable (Fairy) — Special wall + cleric
- Toxapex (Poison/Water) — Stall core
Strategy:
- Corviknight walls physical attackers
- Clefable handles special attackers + heals team
- Toxapex stalls with Toxic + Recover
Common Mistakes to Avoid
1. Ignoring the 2.2× Multiplier
Mistake: Thinking you can tank a super effective hit Reality: 2.2× damage means OHKOs are way more common
Example:
- Garchomp's Earthquake vs Heatran (4× weakness)
- Old damage: ~80% HP
- Pokopia damage: ~95% HP (guaranteed OHKO)
2. Not Respecting Priority Moves
Mistake: Leaving your sweeper at low HP Reality: Ice Shard, Aqua Jet, Mach Punch are everywhere
Solution: Always have a priority move user on your team
3. Forgetting Weather Boosts
Mistake: Using Fire moves in rain Reality: -20% damage makes Fire-types useless
Solution: Bring weather setters or weather-neutral Pokemon
4. Overrelying on One Type
Mistake: Building a mono-type team Reality: One counter Pokemon walls your entire team
Solution: Diversify your team with 4-5 different types
Pokopia-Exclusive Mechanics
Synergy Boost System
How It Works:
- Your starter Pokemon has a "Synergy Gauge"
- When paired with synergy-type teammates, gauge fills
- At 100%, starter's STAB moves get 1.2× boost
- Lasts 3 turns, then resets
Example:
- Flameroar (Fire) + Rhyperior (Ground/Rock)
- Synergy activates → Flamethrower deals 1.5× × 1.2× = 1.8× damage
- Combined with 2.2× super effective = 3.96× total damage
Dynamic Weather Transitions
New Feature:
- Weather changes every 5 turns automatically
- Sunny → Rain → Sandstorm → Hail → Clear → repeat
- Strategy: Build teams that work in multiple weathers
Competitive Tier List (Week 1)
S-Tier (Ban Candidates)
- Garchomp
- Landorus-Therian
- Ferrothorn
A-Tier (Meta Staples)
- Weavile
- Toxapex
- Corviknight
- Clefable
- Heatran
B-Tier (Solid Picks)
- Flameroar (starter)
- Aquavolt (starter)
- Terravine (starter)
- Togekiss
- Excadrill
Conclusion
Pokemon Pokopia's enhanced type effectiveness system (2.2× multiplier) makes type matchups more important than ever. Key takeaways:
- Master the 2.2× multiplier — Super effective hits are devastating
- Choose your starter wisely — Synergy system rewards team building
- Respect priority moves — Ice Shard and Aqua Jet are everywhere
- Build balanced teams — Cover offensive and defensive needs
- Adapt to weather — Dynamic weather changes every 5 turns
Use our Type Calculator to test any matchup, or check our Pokemon pages for specific strategies.
Last Updated: March 5, 2026
Game Version: Pokemon Pokopia (Launch)
Platform: Nintendo Switch
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