Battle Simulator

Simulate type matchups in battle. Calculate damage multipliers and see effectiveness messages just like in real battles.

Battle Simulator

Attacking Move

Fire

Defending Type(s)

Grass

It's super effective!

Damage Multiplier

How it works:

  • Select the attacking move's type
  • Select the defending type(s)
  • The calculator shows the damage multiplier
  • STAB adds a 1.5× bonus when the move type matches the attacker's type

Understanding Battle Mechanics

Type Effectiveness

The type of move you use determines how effective it will be against your opponent. The battle simulator calculates the exact damage multiplier based on type matchups.

STAB (Same Type Attack Bonus)

When a move's type matches the user's type, it receives a 1.5× damage bonus called STAB. For example, a Fire-type using a Fire-type move gets STAB, but using a Water-type move doesn't.

Enable the STAB checkbox to include this bonus in your calculations.

Dual-Type Defenders

When attacking a dual-type opponent, the damage multipliers from both types are multiplied together:

  • Super effective against both types: 2× × 2× = 4× damage
  • Super effective against one, normal against other: 2× × 1× = 2× damage
  • Super effective against one, not very effective against other: 2× × 0.5× = 1× damage (neutralized)
  • Not very effective against both: 0.5× × 0.5× = 0.25× damage

Battle Strategy Tips

1. Coverage Moves

Carry moves of different types to hit more opponents for super effective damage. Don't rely on just one type of move.

2. Predict Switches

If your opponent is weak to your move, they might switch. Use this simulator to plan coverage moves that hit common switch-ins.

3. STAB Priority

STAB moves are generally more reliable than coverage moves of the same power. A STAB move at 1.5× often outdamages a super effective move at 2× if the base power is higher.

4. Avoid Immunities

Some type combinations grant immunity (0× damage). Always have backup moves to handle these situations, especially Ghost immunity to Normal/Fighting and Ground immunity to Electric.